using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ShotSimulator { public enum TrainTaskType { /// /// 判断射击 /// JudgeShot, /// /// 记忆射击 /// MemoryShot, /// /// 网格射击 /// GridShot, /// /// 敌潮射击 /// EnemyTideShot, /// /// 反应射击 /// ReactionShot, /// /// 莫桑比克射击 /// MozambiqueShot, /// /// 移动目标射击 /// MotionTargetShot, /// /// 六目标射击 /// SixTargetsShot, /// /// 手枪狙击 /// PistolSniper, /// /// 蜘蛛射击 /// SpiderShot, /// /// 横移射击 /// HorizontalMotionShot, /// /// 微小目标射击 /// SmallTargetShot, /// /// 换弹射击 /// ReloadShot, /// /// 观察射击 /// ObserveShot, /// /// 听声射击 /// ListenSoundShot, /// /// 球体追枪 /// BallTrack, /// /// 切换目标追枪 /// SwitchTargetTrack, /// /// 横移目标追枪 /// HorizontalMotionTargetTrack } public enum TimeFilterType { /// /// 周 /// Week, /// /// 月 /// Month, /// /// 年 /// Year } public enum DifficultyType { /// /// 标准 /// Standard, /// /// 进阶 /// Advance, /// /// 专家 /// Professional } public enum ModeType { /// /// 非战术模式 /// NonTactical, /// /// 战术模式 /// Tactical, } public enum FirearmDeviceType { M9 = 0, M17 = 1, M416 = 2, } }