using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DuckHunter
{
public class DuckConfig
{
///
/// 类型(1:绿色;2:黄色;3:红色;4:蓝色)
///
public int type = 1;
///
/// 初始横坐标
///
public float positionX = 300;
///
/// 初始飞行角度
///
public float flyAngle = 60;
///
/// 初始飞行速度
///
public float flySpeed = 100;
///
/// 摸到几次边界会飞走
///
public int touchBoundCount = 4;
///
/// 可射击的机会
///
public int shootChance = 3;
}
}