﻿
using HutongGames.PlayMaker;

namespace SRDebugger.Playmaker.Actions
{

	[ActionCategory("SRDebugger")]
	[Tooltip("Test if the debug panel is open.")]
	public class IsDebugPanelOpen : FsmStateAction
	{

		[Tooltip("Event to send if the debug panel is open.")]
		public FsmEvent trueEvent;

		[Tooltip("Event to send if the debug panel is closed.")]
		public FsmEvent falseEvent;

		[UIHint(UIHint.Variable)]
		[Tooltip("Store the result in a bool variable.")]
		public FsmBool storeResult;

		[Tooltip("Repeat every frame.")]
		public bool everyFrame;

		public override void Reset()
		{
			trueEvent = null;
			falseEvent = null;
			storeResult = null;
			everyFrame = false;
		}

		public override void OnEnter()
		{
			DoCheck();

			if (!everyFrame) {
				Finish();
			}
		}

		public override void OnUpdate()
		{
			DoCheck();
		}

		void DoCheck()
		{
			var isOpen = SRDebug.Instance.IsDebugPanelVisible;

			storeResult.Value = isOpen;

			Fsm.Event(isOpen ? trueEvent : falseEvent);
		}

	}

}