using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ButtonEvent : MonoBehaviour { public void OpenScene(GameObject gameObject) { gameObject.SetActive(true); } public void SelectScene(int index) { switch (index) { case 2: SceneManager.LoadScene("Hyperspace02"); break; case 3: SceneManager.LoadScene("Hyperspace03"); break; default: SceneManager.LoadScene("Hyperspace01"); break; } } public void Close(GameObject gameObject) { gameObject.SetActive(false); } }