using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ProjectBase.UI { [CreateAssetMenu(menuName = "ScriptableObject/UI view config")] public class SOUIViewConfig : ScriptableObject { public bool unique = true; public string viewName; public UIViewLayer viewLayer; public UIViewCacheScheme cacheScheme; public string assetName; public bool coverScreen; public bool alwaysUpdate; } }