/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System.Collections.Generic; namespace DragonBones { /// /// - The user custom data. /// /// DragonBones 5.0 /// en_US /// /// - 用户自定义数据。 /// /// DragonBones 5.0 /// zh_CN public class UserData : BaseObject { /// /// - The custom int numbers. /// /// DragonBones 5.0 /// en_US /// /// - 自定义整数。 /// /// DragonBones 5.0 /// zh_CN public readonly List ints = new List(); /// /// - The custom float numbers. /// /// DragonBones 5.0 /// en_US /// /// - 自定义浮点数。 /// /// DragonBones 5.0 /// zh_CN public readonly List floats = new List(); /// /// - The custom strings. /// /// DragonBones 5.0 /// en_US /// /// - 自定义字符串。 /// /// DragonBones 5.0 /// zh_CN public readonly List strings = new List(); /// protected override void _OnClear() { this.ints.Clear(); this.floats.Clear(); this.strings.Clear(); } /// /// internal void AddInt(int value) { this.ints.Add(value); } /// /// internal void AddFloat(float value) { this.floats.Add(value); } /// /// internal void AddString(string value) { this.strings.Add(value); } /// /// - Get the custom int number. /// /// DragonBones 5.0 /// en_US /// /// - 获取自定义整数。 /// /// DragonBones 5.0 /// zh_CN public int GetInt(int index = 0) { return index >= 0 && index < this.ints.Count ? this.ints[index] : 0; } /// /// - Get the custom float number. /// /// DragonBones 5.0 /// en_US /// /// - 获取自定义浮点数。 /// /// DragonBones 5.0 /// zh_CN public float GetFloat(int index = 0) { return index >= 0 && index < this.floats.Count ? this.floats[index] : 0.0f; } /// /// - Get the custom string. /// /// DragonBones 5.0 /// en_US /// /// - 获取自定义字符串。 /// /// DragonBones 5.0 /// zh_CN public string GetString(int index = 0) { return index >= 0 && index < this.strings.Count ? this.strings[index] : string.Empty; } } /// /// public class ActionData : BaseObject { public ActionType type; // Frame event name | Sound event name | Animation name public string name; public BoneData bone; public SlotData slot; public UserData data; protected override void _OnClear() { if (this.data != null) { this.data.ReturnToPool(); } this.type = ActionType.Play; this.name = ""; this.bone = null; this.slot = null; this.data = null; } } }