/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System.Collections.Generic;
namespace DragonBones
{
///
/// - The user custom data.
///
/// DragonBones 5.0
/// en_US
///
/// - 用户自定义数据。
///
/// DragonBones 5.0
/// zh_CN
public class UserData : BaseObject
{
///
/// - The custom int numbers.
///
/// DragonBones 5.0
/// en_US
///
/// - 自定义整数。
///
/// DragonBones 5.0
/// zh_CN
public readonly List ints = new List();
///
/// - The custom float numbers.
///
/// DragonBones 5.0
/// en_US
///
/// - 自定义浮点数。
///
/// DragonBones 5.0
/// zh_CN
public readonly List floats = new List();
///
/// - The custom strings.
///
/// DragonBones 5.0
/// en_US
///
/// - 自定义字符串。
///
/// DragonBones 5.0
/// zh_CN
public readonly List strings = new List();
///
protected override void _OnClear()
{
this.ints.Clear();
this.floats.Clear();
this.strings.Clear();
}
///
///
internal void AddInt(int value)
{
this.ints.Add(value);
}
///
///
internal void AddFloat(float value)
{
this.floats.Add(value);
}
///
///
internal void AddString(string value)
{
this.strings.Add(value);
}
///
/// - Get the custom int number.
///
/// DragonBones 5.0
/// en_US
///
/// - 获取自定义整数。
///
/// DragonBones 5.0
/// zh_CN
public int GetInt(int index = 0)
{
return index >= 0 && index < this.ints.Count ? this.ints[index] : 0;
}
///
/// - Get the custom float number.
///
/// DragonBones 5.0
/// en_US
///
/// - 获取自定义浮点数。
///
/// DragonBones 5.0
/// zh_CN
public float GetFloat(int index = 0)
{
return index >= 0 && index < this.floats.Count ? this.floats[index] : 0.0f;
}
///
/// - Get the custom string.
///
/// DragonBones 5.0
/// en_US
///
/// - 获取自定义字符串。
///
/// DragonBones 5.0
/// zh_CN
public string GetString(int index = 0)
{
return index >= 0 && index < this.strings.Count ? this.strings[index] : string.Empty;
}
}
///
///
public class ActionData : BaseObject
{
public ActionType type;
// Frame event name | Sound event name | Animation name
public string name;
public BoneData bone;
public SlotData slot;
public UserData data;
protected override void _OnClear()
{
if (this.data != null)
{
this.data.ReturnToPool();
}
this.type = ActionType.Play;
this.name = "";
this.bone = null;
this.slot = null;
this.data = null;
}
}
}