using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 这里用于替换准心
///
public class SwitchCrossHair : MonoBehaviour
{
Image targetImage;
public Vector2 targetImageSize = new Vector2(98,98);
public Sprite crossHairSprite;
Sprite oldImageSprite;
// Start is called before the first frame update
void Start()
{
targetImage = GetComponent();
oldImageSprite = targetImage.sprite;
if (GlobalData.MyDeviceMode == DeviceMode.Gun)
{
targetImage.sprite = crossHairSprite;
targetImage.rectTransform.sizeDelta = targetImageSize; // 设置 targetImage 的大小
targetImage.color = Color.white;
}
}
///
/// 切换image
///
///
public void ShowOldImage(bool isOldImage) {
if (GlobalData.MyDeviceMode == DeviceMode.Gun)
{
if (isOldImage)
{
targetImage.sprite = oldImageSprite;
}
else
{
targetImage.sprite = crossHairSprite;
}
}
}
// Update is called once per frame
//void Update()
//{
//}
}