using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 用于单机直连设备的设置操作
///
public class DevicesHolder : MonoBehaviour
{
public static DevicesHolder ins;
public static void Init()
{
if (!BluetoothHolder.ins)
{
GameObject devicesHolder = Resources.Load("Prefabs/DevicesHolder");
Instantiate(devicesHolder);
}
}
void Awake()
{
if (ins)
{
Destroy(this.gameObject);
}
else
{
ins = this;
DontDestroyOnLoad(this.gameObject);
}
}
// Start is called before the first frame update
void Start()
{
}
///
/// 目前应该只使用红外设备,就是 HOUYIPRO,ARTEMISPRO,Gun
///
///
public void SwitchDeviceByType(AimDeviceType deviceType) {
//1.默认选择第一个玩家(这里沿用了之前的设置信息代码,和蓝牙无关)
BluetoothAim.ins.setBLEPlayer(BluetoothPlayer.FIRST_PLAYER);
Debug.Log("[DevicesHolder]当前选择的操作用户:" + BluetoothAim.ins.getBLEPlayer());
AimHandler.ins.SetAimDeviceSelectIndex(0);
//2.切换设备类型
AimHandler.ins.onCreateTempAimDeviceInfo();
switch (deviceType)
{
case AimDeviceType.HOUYI:
case AimDeviceType.HOUYI2:
case AimDeviceType.ARTEMIS:
case AimDeviceType.HOUYIPRO:
case AimDeviceType.Gun:
case AimDeviceType.ARTEMISPRO:
case AimDeviceType.PistolM17:
case AimDeviceType.RifleM416:
AimHandler.ins.SetTempAimDeviceType(deviceType);
break;
}
Debug.Log("[DevicesHolder] SwitchDeviceByType deviceType :" + deviceType);
//3.连接设备时候操作
//连接重新初始化
//进行重新初始化的时候。重置一下对应的mac
AimHandler.ins.onCreateAimDeviceInfoById();
AimHandler.ins.SetAimDeviceType(AimHandler.ins.tempAimDeviceInfo.type);
AimHandler.ins.ResetAimDeviceMac();
Debug.Log("[DevicesHolder]重新初始化时候 bInitMac :" + AimHandler.ins.aimDeviceInfo.bInitMac);
//切换 GlobalData.MyDeviceMode
BluetoothAim.ins.SetMainConnectDeviceType();
}
// Update is called once per frame
//void Update()
//{
//}
}