using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class GyrGuidanceView : MonoBehaviour { [SerializeField] Button btnGyrCalibrate; TextAutoLanguage2 _TextAutoLanguage2; [SerializeField] List layouts; bool bAutoNext = false; bool bGyrCompleted = false; bool bCanNavTo = false; void Start() { btnGyrCalibrate.GetComponent