using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class InputTest : MonoBehaviour { private static InputTest ins; public static InputTest Ins { get { if (ins == null) { var go = Resources.Load("Test"); go = Instantiate(go); ins = go.GetComponent(); } return ins; } } private Button ReloadBtn; private TMP_InputField scaleMaxInput; private TMP_InputField scaleMinInput; //停留时间 private TMP_InputField stayMinInput; private TMP_InputField stayMaxInput; //出现间隔 private TMP_InputField showMinInput; private TMP_InputField showMaxInput; // Start is called before the first frame update void Awake() { DontDestroyOnLoad(this); scaleMaxInput = transform.Find("Canvas/Root/ScaleMax").GetComponent(); scaleMinInput = transform.Find("Canvas/Root/ScaleMin").GetComponent(); stayMinInput = transform.Find("Canvas/Root/TimeMin").GetComponent(); stayMaxInput = transform.Find("Canvas/Root/TimeMax").GetComponent(); showMinInput = transform.Find("Canvas/Root/ShowMin").GetComponent(); showMaxInput = transform.Find("Canvas/Root/ShowMax").GetComponent(); ReloadBtn = transform.Find("Canvas/Root/Button").GetComponent