using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShowGameTime : MonoBehaviour { [SerializeField] Text playTimeText; [SerializeField] Text cointCountText; const long PayTimeCountDown = 60 * 1000; private void Start() { //StandaloneAPI.StartGameTimeCountDown(); } // Update is called once per frame void Update() { //首页投币测试 if (Input.GetKeyDown(KeyCode.Alpha7)) { //投币接口测试 StandaloneAPI.InsertCoint(1); } StandaloneAPI.DoGameTimeCountDown(); playTimeText.text = string.Format("剩余时间{0}", GetTimeStr()); if (UserSettings.ins != null) { // Debug.Log(StandaloneAPI.CoinCount + " " + UserSettings.ins.PerRoundCoin); cointCountText.text = string.Format("币:{0}/{1}", StandaloneAPI.CoinCount, UserSettings.ins.PerRoundCoin); } } string GetTimeStr() { long second = StandaloneAPI.GetGameTimeCountDown() / 1000; long minute = second / 60; second = second % 60; string str = second + "秒"; if (minute > 0) str = minute + "分" + str; return str; } }