using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ConnectGuidanceView : MonoBehaviour { [SerializeField] List layouts; bool isNext = false; [SerializeField] GameObject textTip01; [SerializeField] GameObject textTip02; //定位进来时候调用 public void showTextipInfrared() { textTip01.SetActive(false); textTip02.SetActive(true); } void Start() { //进入指南页面,onCreateAimDeviceInfoById 一下 aimdevice,和设置一下type resetAimType(); InitConfirmStorage(); transform.Find("BtnNext").GetComponent