using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**通用配置(2021/12/18新增) */
public class CommonConfig
{
//青凤鸾 WONDERFITTER ,WONDER FITTER Pro ,WONDER FITTER 运动
public static readonly string[] AppNames = { "WONDER FITTER Pro", "WONDER FITTER" };
//App地区(0:国内版;1:海外版;)
public static int AppArea
{
get
{
//Application.identifier.Contains("com.xmjssvr.BowArrow.mi")
//int index = Application.identifier == "com.xmjssvr.BowArrow" ? 0 : 1; // Array.IndexOf(AppNames, Application.productName);
#if UNITY_IOS
int index = Application.identifier == "com.xmjssvr.BowArrow" ? 0 : 1;//海外版 com.xmjssvr.BowArrowEn
#endif
#if UNITY_ANDROID
int index = Application.identifier == "com.xmjssvr.BowArrow.mi" ? 0 : 1;//海外版 com.xmjssvr.BowArrowEn
#endif
#if UNITY_STANDALONE_WIN
//pc版
int index = 0;
#endif
if (index == 0) return 0;
else return 1;
}
}
//根据产品名决定默认语言
public static int AppLanguage { get => AppArea; }
//禁止语言切换(ios安全上架)
// public static bool banLanguageChangeSwitch { get => Application.platform == RuntimePlatform.IPhonePlayer; }
public static bool banLanguageChangeSwitch { get => false; }
//禁止绑定关联账号的相关功能(找回密码,注册界面绑定手机邮箱,个人界面绑定手机邮箱)
// public static bool banBindRelateAccount { get => Application.platform == RuntimePlatform.IPhonePlayer; }
public static bool banBindRelateAccount { get => false; }
public static bool iosTaoKe = false; //IOS套壳开关
public static bool ReleaseVersion2 = true;
/*
特定版本功能
1、长接瞄准键,出来鼠标的功能帮忙去掉
2、在初始状态下,就装备上五倍射程卡和二倍瞄准镜
3、将60寸,2.5米的5倍数更改为60寸,1.5米的3倍数
4、进入游戏时,默认加开启射程卡
*/
public static bool SpecialVersion1 = true;
//需要App商店审核?-标记用于特别处理某些功能
public static bool needToExamine = false;
//是否属于发布版本?-标记用于特别处理某些功能,比如屏蔽内部测试才有功能
public static bool isReleaseVersion = false;
//设备方案
public static int devicePlan = 3;
/**环数精度小数位 */
public static readonly int ringsPrecision = 1;
/**箭的速度精度小数位 */
public static readonly int arrowSpeedPrecision = 1;
//实体模具箭重,单位克
public static float arrowWeight = 75;
#region 校准引导时候。校准的时间
/**弓箭方案时间 */
public static float calibrationTimeArchery { get; } = 10;
/**枪时间*/
public static float calibrationTimeGun { get; } = 10;
#endregion
public enum ServerType { LocalTest, Produce, Test };
private static ServerType serverType = ServerType.Produce;
//网关服务器访问地址
public static string gateServerURL
{
get
{
if (serverType == ServerType.Produce)
{
Debug.Log("****************** 正式服务器: " + serverIndex + " ********************");
if (serverIndex == 0)
return "https://www.xmjssvr.com/SmartBowBusinessServer";//"http://118.195.187.121/SmartBowBusinessServer";等备案再使用域名
else if (serverIndex == 1)
return "https://www.wonderfittervr.com/SmartBowBusinessServer";//"http://54.165.56.200/SmartBowBusinessServer";
}
else if (serverType == ServerType.Test)
{
Debug.Log("****************** 测试服务器 ********************");
//测试服务器
return "http://www.b-beng.com/SmartBowBusinessServer";
}
return "http://192.168.0.105:11432/SmartBowBusinessServer";
}
}
//业务服务端WS访问地址
public static string businessServerWsURL;
//游戏对战服务器
public static string gamePKServerWsURL;
public static int serverIndex { get => AppArea; }
///
/// 弓箭SDK的服务端地址
///
public static readonly string SmartBowSdkURL = "http://43.132.127.96/SmartBowBusinessServer";
#region 根据不同平台不同版本配置打包 bool
///
/// 单机模式是否开启
///
public static bool StandaloneMode { get; } = false; // 默认false
///
/// 是否开启设备验证。
/// 暂时Pc开启验证
///
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
public static bool EnableDecryption = false; // 默认true
#else
public static bool EnableDecryption = false;
#endif
///
/// 是否打包红外软件App,这里主要和九轴有区别
///
public static bool bInfraredApp { get; } = true;
//打包App 的端,比如打包B 端就设置 B
public static OperatingPlatform OP { get; } = OperatingPlatform.A;
//是否是投币功能
public static bool bSupportCoin { get; } = false;
#endregion
//单机版,B端,投币功能
public static bool StandaloneModeOrPlatformB { get => StandaloneMode && OP == OperatingPlatform.B && bSupportCoin; }
}
//打包App 的端
public enum OperatingPlatform
{
//A端
A,
//B端
B,
//C端
C,
}