using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class MagGuidanceView : MonoBehaviour { [SerializeField] Button btnMagCalibrate; [SerializeField] GameObject prefab_MagInterferenceTipView; TextAutoLanguage2 _TextAutoLanguage2; [SerializeField] List layouts; bool bStartResetMag = false; //bool bAutoNext = false; void Start() { btnMagCalibrate.GetComponent