using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ProjectBase.UI { /// /// UI显示状态 /// public enum UIViewState { Nonvisible, //不可见的 Visible, //可见的 Cache, //在缓存中 } public enum UIViewLayer { None, BackGround, Base, Popup, Top, Debug } public enum UIViewCacheScheme { Remove, Cache } }