using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Xml; using System; public class CustomFontImportor : MonoBehaviour { public Font font; public TextAsset textAsset; //解析xml格式的fnt // void Awake() // { // if (font == null || textAsset == null) // { // //Debug.LogError("请设置font和textAsset."); // return; // } // XmlDocument xmlDocument = new XmlDocument(); // xmlDocument.LoadXml(textAsset.text); // int totalWidth = Convert.ToInt32(xmlDocument["font"]["common"].Attributes["scaleW"].InnerText); // int totalHeight = Convert.ToInt32(xmlDocument["font"]["common"].Attributes["scaleH"].InnerText); // XmlElement xml = xmlDocument["font"]["chars"]; // ArrayList characterInfoList = new ArrayList(); // for (int i = 0; i < xml.ChildNodes.Count; ++i) // { // XmlNode node = xml.ChildNodes[i]; // if (node.Attributes == null) // { // continue; // } // int index = Convert.ToInt32(node.Attributes["id"].InnerText); // int x = Convert.ToInt32(node.Attributes["x"].InnerText); // int y = Convert.ToInt32(node.Attributes["y"].InnerText); // int width = Convert.ToInt32(node.Attributes["width"].InnerText); // int height = Convert.ToInt32(node.Attributes["height"].InnerText); // int xOffset = Convert.ToInt32(node.Attributes["xoffset"].InnerText); // int yOffset = Convert.ToInt32(node.Attributes["yoffset"].InnerText); // int xAdvance = Convert.ToInt32(node.Attributes["xadvance"].InnerText); // CharacterInfo info = new CharacterInfo(); // Rect uv = new Rect(); // uv.x = (float)x / totalWidth; // uv.y = (float)(totalHeight - y - height) / totalHeight; // uv.width = (float)width / totalWidth; // uv.height = (float)height / totalHeight; // info.index = index; // info.uvBottomLeft = new Vector2(uv.xMin, uv.yMin); // info.uvBottomRight = new Vector2(uv.xMax, uv.yMin); // info.uvTopLeft = new Vector2(uv.xMin, uv.yMax); // info.uvTopRight = new Vector2(uv.xMax, uv.yMax); // info.minX = xOffset; // info.maxX = xOffset + width; // info.minY = -yOffset - height; // info.maxY = -yOffset; // info.advance = xAdvance; // info.glyphWidth = width; // info.glyphHeight = height; // characterInfoList.Add(info); // } // font.characterInfo = characterInfoList.ToArray(typeof(CharacterInfo)) as CharacterInfo[]; // Debug.Log("生成成功."); // } //解析txt格式的fnt void Start() { if (font == null || textAsset == null) { //Debug.LogError("请设置font和textAsset."); return; } Hashtable kvs = new Hashtable(); List chars = new List(); string[] kvStrs = textAsset.text.Split(new char[]{' ', '\n'}); Hashtable charInfo = null; int charListIndex = 0; foreach (var kvStr in kvStrs) { if (kvStr.Trim().Length == 0) continue; if (kvStr == "char") { if (charListIndex != chars.Count) chars.Add(charInfo); charInfo = new Hashtable(); charListIndex++; continue; } if (!kvStr.Contains("=")) continue; string k = kvStr.Split(new char[]{'='})[0]; string v = kvStr.Split(new char[]{'='})[1]; if (charInfo != null) { charInfo.Add(k, v); continue; } kvs.Add(k, v); } if (charListIndex != chars.Count) chars.Add(charInfo); int totalWidth = Convert.ToInt32(kvs["scaleW"]); int totalHeight = Convert.ToInt32(kvs["scaleH"]); ArrayList characterInfoList = new ArrayList(); for (int i = 0; i < chars.Count; ++i) { Hashtable charRecord = chars[i]; int index = Convert.ToInt32(charRecord["id"]); int x = Convert.ToInt32(charRecord["x"]); int y = Convert.ToInt32(charRecord["y"]); int width = Convert.ToInt32(charRecord["width"]); int height = Convert.ToInt32(charRecord["height"]); int xOffset = Convert.ToInt32(charRecord["xoffset"]); int yOffset = Convert.ToInt32(charRecord["yoffset"]); int xAdvance = Convert.ToInt32(charRecord["xadvance"]); CharacterInfo info = new CharacterInfo(); Rect uv = new Rect(); uv.x = (float)x / totalWidth; uv.y = (float)(totalHeight - y - height) / totalHeight; uv.width = (float)width / totalWidth; uv.height = (float)height / totalHeight; info.index = index; info.uvBottomLeft = new Vector2(uv.xMin, uv.yMin); info.uvBottomRight = new Vector2(uv.xMax, uv.yMin); info.uvTopLeft = new Vector2(uv.xMin, uv.yMax); info.uvTopRight = new Vector2(uv.xMax, uv.yMax); info.minX = xOffset; info.maxX = xOffset + width; info.minY = -yOffset - height; info.maxY = -yOffset; info.advance = xAdvance; info.glyphWidth = width; info.glyphHeight = height; characterInfoList.Add(info); } font.characterInfo = characterInfoList.ToArray(typeof(CharacterInfo)) as CharacterInfo[]; Debug.Log("生成成功."); } }