using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /* 动物关卡的选难度界面 */ public class HuntGameSelectLevelView : MonoBehaviour { void Awake() { SimulateMouseController.ins?.AddOpenLocker(this); } void Start() { GameMgr.ins.addLockerForGamePause(this); int myPassLevel = LoginMgr.myUserInfo.GetChallengeLevelPass(GameMgr.gameType); for (int level = 1; level <= 5; level++) { Transform levelTF = this.transform.Find("Level" + level); int levelRecord = level; bool isLock = levelRecord > myPassLevel + 1; // if (!isLock) { Button button = levelTF.gameObject.GetComponent