using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DoublePKGameView : MonoBehaviour { [SerializeField] Text scoreText1P; [SerializeField] Text scoreText2P; [SerializeField] Text timeText; [SerializeField] Text Battery1P; [SerializeField] Text Battery2P; private string batteryLevel; // Start is called before the first frame update void Start() { batteryLevel = TextAutoLanguage2.GetTextByKey("BatteryLevel"); setBattery1P(0); setBattery2P(0); } // Update is called once per frame //void Update() //{ //} public void setScore1P(float value) { scoreText1P.text = value.ToString(); } public void setScore2P(float value) { scoreText2P.text = value.ToString(); } public void setTime(string value) { timeText.text = value; } public void setBattery1P(int value) { Battery1P.text = batteryLevel + ":" + value.ToString() + "%"; } public void setBattery2P(int value) { Battery2P.text = batteryLevel + ":" + value.ToString() + "%"; } }