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@@ -371,14 +371,30 @@ public class InfraredScreenPositioningView : JCUnityLib.ViewBase
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QuadrilateralInCamera screenAuto = ScreenLocate.Main.ScreenIdentification.QuadAuto;
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QuadrilateralInCamera screenSemiAuto = ScreenLocate.Main.ScreenIdentification.QuadSemiAuto;
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+ var size = ScreenLocate.Main.getUVCCameraInfoSize;
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var lo = new Vector2(-0.5f, -0.5f);
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if (screenAuto != null)
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{
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FirstUILineGenerator.Points = new Vector2[4] {
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- 2 * (new Vector2(screenAuto.Quad[0].x/screenAuto.CameraSize.x,screenAuto.Quad[0].y/screenAuto.CameraSize.y) + lo),
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- 2 * (new Vector2(screenAuto.Quad[1].x/screenAuto.CameraSize.x,screenAuto.Quad[1].y/screenAuto.CameraSize.y) + lo),
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- 2 * (new Vector2(screenAuto.Quad[3].x/screenAuto.CameraSize.x,screenAuto.Quad[3].y/screenAuto.CameraSize.y) + lo),
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- 2 * (new Vector2(screenAuto.Quad[2].x/screenAuto.CameraSize.x,screenAuto.Quad[2].y/screenAuto.CameraSize.y) + lo) };
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+ 2 * (new Vector2(screenAuto.Quad[0].x/size.x,screenAuto.Quad[0].y/size.y) + lo),
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+ 2 * (new Vector2(screenAuto.Quad[1].x/size.x,screenAuto.Quad[1].y/size.y) + lo),
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+ 2 * (new Vector2(screenAuto.Quad[3].x/size.x,screenAuto.Quad[3].y/size.y) + lo),
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+ 2 * (new Vector2(screenAuto.Quad[2].x/size.x,screenAuto.Quad[2].y/size.y) + lo) };
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+
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+ for (int i = 0; i < FirstUILineGenerator.Points.Length; i++)
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+ {
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+ Debug.Log("Point " + i + ": " + FirstUILineGenerator.Points[i]);
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+ }
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+ // 打印 Quad 的值,使用自定义顺序访问
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+ int[] customOrder = new int[] { 0, 1, 3, 2 };
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+ for (int i = 0; i < 4; i++)
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+ {
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+ Debug.Log("Quad Point " + i + " (Index " + customOrder[i] + "): " + "["+ screenAuto.Quad[customOrder[i]].x + ","+ screenAuto.Quad[customOrder[i]].y + "]");
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+ }
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+ // 打印 CameraSize 的值
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+ Debug.Log("size: " + size);
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+
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+
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}
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else {
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Debug.LogError("screenAuto 不存在!");
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@@ -386,10 +402,10 @@ public class InfraredScreenPositioningView : JCUnityLib.ViewBase
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if (screenSemiAuto != null)
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{
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SecondUILineGenerator.Points = new Vector2[4] {
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- 2 * (new Vector2(screenSemiAuto.Quad[0].x/screenSemiAuto.CameraSize.x,screenSemiAuto.Quad[0].y/screenSemiAuto.CameraSize.y) + lo),
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- 2 * (new Vector2(screenSemiAuto.Quad[1].x/screenSemiAuto.CameraSize.x,screenSemiAuto.Quad[1].y/screenSemiAuto.CameraSize.y) + lo),
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- 2 * (new Vector2(screenSemiAuto.Quad[3].x/screenSemiAuto.CameraSize.x,screenSemiAuto.Quad[3].y/screenSemiAuto.CameraSize.y) + lo),
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- 2 * (new Vector2(screenSemiAuto.Quad[2].x/screenSemiAuto.CameraSize.x,screenSemiAuto.Quad[2].y/screenSemiAuto.CameraSize.y) + lo) };
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+ 2 * (new Vector2(screenSemiAuto.Quad[0].x/size.x,screenSemiAuto.Quad[0].y/size.y) + lo),
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+ 2 * (new Vector2(screenSemiAuto.Quad[1].x/size.x,screenSemiAuto.Quad[1].y/size.y) + lo),
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+ 2 * (new Vector2(screenSemiAuto.Quad[3].x/size.x,screenSemiAuto.Quad[3].y/size.y) + lo),
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+ 2 * (new Vector2(screenSemiAuto.Quad[2].x/size.x,screenSemiAuto.Quad[2].y/size.y) + lo) };
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}
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else {
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Debug.LogError("screenSemiAuto 不存在!");
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@@ -956,15 +972,15 @@ public class InfraredScreenPositioningView : JCUnityLib.ViewBase
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//选择全自动结果后进入游戏
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void OnFirstResult()
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{
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- ScreenLocate.Main.SelectScreenAfterLocate(ScreenLocate.ScreenIdentificationTag.Auto);
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-
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+ // ScreenLocate.Main.SelectScreenAfterLocate(ScreenLocate.ScreenIdentificationTag.Auto);
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+
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onCompelete();
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}
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//选择半自动结果
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void OnSecondResult()
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{
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- ScreenLocate.Main.SelectScreenAfterLocate(ScreenLocate.ScreenIdentificationTag.SemiAuto);
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+ //ScreenLocate.Main.SelectScreenAfterLocate(ScreenLocate.ScreenIdentificationTag.SemiAuto);
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onCompelete();
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}
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