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				@@ -1,36 +1,37 @@ 
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				-using UnityEngine; 
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				+锘縰sing UnityEngine; 
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				 using UnityEngine.UI; 
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				 using System.Collections.Generic; 
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				 using System; 
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				 using ZIM.Unity; 
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				 using System.Linq; 
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				+using o0InfraredLocate.ZIM; 
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				 public class PointMarker : MonoBehaviour 
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				 { 
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				-    //public Text instructionText; // 用于显示提示文字 
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				-    [Tooltip("标记页面标题提示")] 
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				+    //public Text instructionText; // 鐢ㄤ簬鏄剧ず鎻愮ず鏂囧瓧 
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				+    [Tooltip("鏍囪�椤甸潰鏍囬�鎻愮ず")] 
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				     [SerializeField] TextAutoLanguage2 instructionText; 
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				-    public Button undoButton;    // 撤回按钮 
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				-    public Button completeButton; // 完成按钮 
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				-    public bool bComplete = false;// 是否完成 
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				-    public GameObject markerPrefab; // 用于表示标记的UI元素,可能是一个小图标(如枪) 
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				+    public Button undoButton;    // 鎾ゅ洖鎸夐挳 
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				+    public Button completeButton; // 瀹屾垚鎸夐挳 
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				+    public bool bComplete = false;// 鏄�惁瀹屾垚 
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				+    public GameObject markerPrefab; // 鐢ㄤ簬琛ㄧず鏍囪�鐨刄I鍏冪礌锛屽彲鑳芥槸涓€涓�皬鍥炬爣锛堝�鏋�級 
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				-    // 新增父对象,用于存放标记的物体 
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				-    public Transform markerParent; // 标记物体的父对象(例如Canvas中的一个空物体) 
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				+    // 鏂板�鐖跺�璞★紝鐢ㄤ簬瀛樻斁鏍囪�鐨勭墿浣� 
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				+    public Transform markerParent; // 鏍囪�鐗╀綋鐨勭埗瀵硅薄锛堜緥濡侰anvas涓�殑涓€涓�┖鐗╀綋锛� 
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				-    public Image[] hintImages; // 依次存放左上、右上、右下、左下四个提示图片 
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				+    public Image[] hintImages; // 渚濇�瀛樻斁宸︿笂銆佸彸涓娿€佸彸涓嬨€佸乏涓嬪洓涓�彁绀哄浘鐗� 
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				     Vector2 oldPoint = Vector2.zero; 
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				     private List<Vector2> markedPoints = new List<Vector2>(); 
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				-    // { "左上", "右上", "右下", "左下" } 
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				+    // { "宸︿笂", "鍙充笂", "鍙充笅", "宸︿笅" } 
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				     private string[] directions = { "TipTopLeft", "TipTopRight", "TipBottomRight", "TipBottomLeft" }; 
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				-    private int currentPointIndex = 0; // 当前需要标记的点的索引 
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				-    private List<GameObject> markerObjects = new List<GameObject>(); // 记录标记物体 
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				+    private int currentPointIndex = 0; // 褰撳墠闇€瑕佹爣璁扮殑鐐圭殑绱㈠紩 
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				+    private List<GameObject> markerObjects = new List<GameObject>(); // 璁板綍鏍囪�鐗╀綋 
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				     [SerializeField] InfraredScreenPositioningView infraredScreenPositioningView; 
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				-    [Tooltip("存在校准数据时候显示")] 
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				-    [SerializeField] ZIM.LineGenerator line;//开始显示屏幕线条 
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				+    [Tooltip("瀛樺湪鏍″噯鏁版嵁鏃跺€欐樉绀�")] 
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				+    [SerializeField] ZIM.LineGenerator line;//寮€濮嬫樉绀哄睆骞曠嚎鏉� 
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				     void Start() 
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				@@ -39,10 +40,10 @@ public class PointMarker : MonoBehaviour 
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				         UpdateInstruction(); 
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				         undoButton.onClick.AddListener(UndoLastPoint); 
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				-        completeButton.onClick.AddListener(CompletePoint); // 初始化时隐藏完成按钮 
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				+        completeButton.onClick.AddListener(CompletePoint); // 鍒濆�鍖栨椂闅愯棌瀹屾垚鎸夐挳 
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				         bComplete = false; 
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				-        // 初始化时,显示第一个提示图片,其余隐藏 
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				+        // 鍒濆�鍖栨椂锛屾樉绀虹�涓€涓�彁绀哄浘鐗囷紝鍏朵綑闅愯棌 
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				         ShowHintImage(0); 
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				     } 
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				@@ -51,15 +52,15 @@ public class PointMarker : MonoBehaviour 
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				         if (AimHandler.ins) AimHandler.ins.OnCrossBtnEvent -= OnRecordInfrared; 
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				     } 
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				     private float lastClickTime = 0f; 
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				-    private float doubleClickThreshold = 0.3f; // 双击间隔时间,单位:秒 
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				+    private float doubleClickThreshold = 0.3f; // 鍙屽嚮闂撮殧鏃堕棿锛屽崟浣嶏細绉� 
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				     void Update() 
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				     { 
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				-        if (Input.GetMouseButtonDown(0)) // 检测左键按下 
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				+        if (Input.GetMouseButtonDown(0)) // 妫€娴嬪乏閿�寜涓� 
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				         { 
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				             float currentTime = Time.time; 
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				             if (currentTime - lastClickTime <= doubleClickThreshold) 
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				             { 
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				-                // 双击检测成功,执行触发逻辑 
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				+                // 鍙屽嚮妫€娴嬫垚鍔燂紝鎵ц�瑙﹀彂閫昏緫 
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				                 if (currentPointIndex >= 4) return; 
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				                 var mouse = Input.mousePosition; 
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				@@ -71,10 +72,10 @@ public class PointMarker : MonoBehaviour 
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				                 Vector2 pos = new Vector2(u * ScreenLocate.Main.getUVCTexture.width, v * ScreenLocate.Main.getUVCTexture.height); 
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				                 //markedPoints.Add(pos); 
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				                 oldPoint = new Vector2(u, v); 
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				-                // 设置标记的位置 
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				+                // 璁剧疆鏍囪�鐨勪綅缃� 
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				                 MarkPoint(new Vector2(u, v).pixelToLocalPosition_AnchorCenter(new Vector2(1, 1), markerParent.GetComponent<RectTransform>().rect)); 
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				             } 
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				-            lastClickTime = currentTime; // 更新上一次点击时间 
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				+            lastClickTime = currentTime; // 鏇存柊涓婁竴娆$偣鍑绘椂闂� 
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				         } 
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				         //#if UNITY_EDITOR 
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				         //if (Input.GetKeyDown(KeyCode.Alpha6) || Input.GetMouseButtonDown(1)) 
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				@@ -90,13 +91,13 @@ public class PointMarker : MonoBehaviour 
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				         //    v = Math.Clamp(v, 0, 1); 
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				         //    Vector2 pos = new Vector2(u * ScreenLocate.Main.getUVCTexture.width, v * ScreenLocate.Main.getUVCTexture.height); 
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				         //    markedPoints.Add(pos); 
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				-        //    // 设置标记的位置 
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				+        //    // 璁剧疆鏍囪�鐨勪綅缃� 
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				         //    MarkPoint(new Vector2(u, v).pixelToLocalPosition_AnchorCenter(new Vector2(1, 1), markerParent.GetComponent<RectTransform>().rect)); 
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				         //} 
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				         //#endif 
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				     } 
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				     /// <summary> 
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				-    /// 记录红外点 
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				+    /// 璁板綍绾㈠�鐐� 
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				     /// </summary> 
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				     public void OnRecordInfrared() 
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				     { 
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				@@ -113,26 +114,26 @@ public class PointMarker : MonoBehaviour 
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				     void MarkPoint(Vector2 point) 
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				     { 
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				         if (!infraredScreenPositioningView.IsPointInMaskLine(point)) { 
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				-            Debug.Log("不在梯形内部!"); 
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				+            Debug.Log("涓嶅湪姊�舰鍐呴儴锛�"); 
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				             instructionText.SetTextKey("TipMarkerError"); 
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				             return; 
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				         } 
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				-        // 创建标记物体,并将其作为markerParent的子对象 
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				+        // 鍒涘缓鏍囪�鐗╀綋锛屽苟灏嗗叾浣滀负markerParent鐨勫瓙瀵硅薄 
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				         GameObject marker = Instantiate(markerPrefab, markerParent); 
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				         marker.SetActive(true); 
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				         marker.transform.localPosition = point; 
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				         markerObjects.Add(marker); 
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				-        //绘制连线 
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				+        //缁樺埗杩炵嚎 
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				         markedPoints.Add(point); 
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				         UpdateLine(); 
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				-        // 隐藏当前的提示图片,显示下一个提示图片 
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				+        // 闅愯棌褰撳墠鐨勬彁绀哄浘鐗囷紝鏄剧ず涓嬩竴涓�彁绀哄浘鐗� 
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				         currentPointIndex++; 
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				         ShowHintImage(currentPointIndex); 
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				         UpdateInstruction(); 
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				-        // 如果已经标记了四个点,显示完成按钮 
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				+        // 濡傛灉宸茬粡鏍囪�浜嗗洓涓�偣锛屾樉绀哄畬鎴愭寜閽� 
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				         if (currentPointIndex == 4) 
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				         { 
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				             Vector2[] points = {  
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				@@ -142,7 +143,7 @@ public class PointMarker : MonoBehaviour 
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				                 markerObjects[3].transform.localPosition,  
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				             }; 
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				             bool result = infraredScreenPositioningView.IsValidQuadrilateral(points); 
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				-            Debug.Log(result ? "是有效的四边形" : "不是有效的四边形"); 
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				+            Debug.Log(result ? "鏄�湁鏁堢殑鍥涜竟褰�" : "涓嶆槸鏈夋晥鐨勫洓杈瑰舰"); 
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				             if (result) 
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				             { 
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				                 instructionText.SetTextKey("TipMarkComplete"); 
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				@@ -150,7 +151,7 @@ public class PointMarker : MonoBehaviour 
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				                 bComplete = true; 
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				             } 
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				             else { 
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				-                //不是有效是四边形时候,回退 一个 
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				+                //涓嶆槸鏈夋晥鏄�洓杈瑰舰鏃跺€欙紝鍥為€€ 涓€涓� 
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				                 //instructionText.SetTextKey("TipMarkerError"); 
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				                 PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("TipQuadError")); 
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				                 UndoLastPoint(); 
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				@@ -162,29 +163,29 @@ public class PointMarker : MonoBehaviour 
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				     { 
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				         if (currentPointIndex > 0) 
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				         { 
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				-            // 移除最后一个标记的点 
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				+            // 绉婚櫎鏈€鍚庝竴涓�爣璁扮殑鐐� 
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				             markedPoints.RemoveAt(markedPoints.Count - 1); 
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				             UpdateLine(); 
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				-            // 删除最后一个标记的物体 
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				+            // 鍒犻櫎鏈€鍚庝竴涓�爣璁扮殑鐗╀綋 
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				             Destroy(markerObjects[markerObjects.Count - 1]); 
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				             markerObjects.RemoveAt(markerObjects.Count - 1); 
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				-            // 回退到上一个提示图片 
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				+            // 鍥為€€鍒颁笂涓€涓�彁绀哄浘鐗� 
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				             currentPointIndex--; 
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				             ShowHintImage(currentPointIndex); 
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				             UpdateInstruction(); 
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				         } 
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				-        // 隐藏完成按钮 
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				+        // 闅愯棌瀹屾垚鎸夐挳 
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				         bComplete = false; 
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				     } 
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				     /// <summary> 
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				-    /// 移除全部标记,选择自动和半自动数据界面返回时候调用 
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				+    /// 绉婚櫎鍏ㄩ儴鏍囪�锛岄€夋嫨鑷�姩鍜屽崐鑷�姩鏁版嵁鐣岄潰杩斿洖鏃跺€欒皟鐢� 
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				     /// </summary> 
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				     public void UndoAllPoints() 
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				     { 
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				-        // 移除所有标记物体 
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				+        // 绉婚櫎鎵€鏈夋爣璁扮墿浣� 
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				         foreach (var marker in markerObjects) 
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				         { 
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				             Destroy(marker); 
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				@@ -193,21 +194,21 @@ public class PointMarker : MonoBehaviour 
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				         markedPoints.Clear(); 
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				         UpdateLine(); 
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				-        // 重置索引 
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				+        // 閲嶇疆绱㈠紩 
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				         currentPointIndex = 0; 
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				-        // 更新提示图片和说明 
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				+        // 鏇存柊鎻愮ず鍥剧墖鍜岃�鏄� 
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				         ShowHintImage(currentPointIndex); 
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				         UpdateInstruction(); 
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				-        // 隐藏完成按钮 
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				+        // 闅愯棌瀹屾垚鎸夐挳 
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				         bComplete = false; 
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				     } 
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				     void UpdateLine() { 
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				 | 
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				         if (line.gameObject.activeSelf) { 
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				 | 
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				             RectTransform rectTransform = markerParent as RectTransform; 
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				 | 
				 | 
			
			
				-            Vector2 pivot = rectTransform.pivot; // 获取父物体的 pivot 值 
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				 | 
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				+            Vector2 pivot = rectTransform.pivot; // 鑾峰彇鐖剁墿浣撶殑 pivot 鍊� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector2 texSize = rectTransform.rect.size; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             line.Points = InfraredDemo._ins.ConvertPointsToCoordinates(markedPoints.ToArray(), texSize, pivot); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -222,7 +223,7 @@ public class PointMarker : MonoBehaviour 
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				 | 
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				         } 
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				     } 
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				 | 
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				-    // 显示当前需要的提示图片,并隐藏其余提示图片 
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				+    // 鏄剧ず褰撳墠闇€瑕佺殑鎻愮ず鍥剧墖锛屽苟闅愯棌鍏朵綑鎻愮ず鍥剧墖 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     void ShowHintImage(int index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         for (int i = 0; i < hintImages.Length; i++) 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -234,7 +235,7 @@ public class PointMarker : MonoBehaviour 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     /// <summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    /// 如果没有数据时候,可能需要隐藏渲染 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /// 濡傛灉娌℃湁鏁版嵁鏃跺€欙紝鍙�兘闇€瑕侀殣钘忔覆鏌� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     /// </summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     /// <param name="bShow"></param> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     public void ShowHintImageParent(bool bShow) 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -246,12 +247,12 @@ public class PointMarker : MonoBehaviour 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     void CompletePoint() { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         if (!bComplete) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            //Debug.Log("未完成"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            //todo,加提示 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //Debug.Log("鏈�畬鎴�"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //todo锛屽姞鎻愮ず 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Incomplete")); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        //完成,下一步 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //瀹屾垚锛屼笅涓€姝� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         for (int i = 0; i < 4; i++) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             int index = i; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -259,9 +260,9 @@ public class PointMarker : MonoBehaviour 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         infraredScreenPositioningView.onFinishManualToAutomatic(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        ////清空数据 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        ////娓呯┖鏁版嵁 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         //currentPointIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        ////清空生成的数据 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        ////娓呯┖鐢熸垚鐨勬暟鎹� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         //markerObjects.Clear(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         //foreach (Transform i in markerParent.transform) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         //    Destroy(i.gameObject); 
			 |