Эх сурвалжийг харах

1.调整分辨率ui问题。调整算法椭圆范围

slambb 1 жил өмнө
parent
commit
9e1be55d32

+ 1 - 1
Assets/BowArrow/Modules/InfraredGuider/InfraredLightGuider2.cs

@@ -30,7 +30,7 @@ public class InfraredLightGuider2 : MonoBehaviour
             {
             {
                 InfraredDemo._ins.onSliderCustomEvent(value,-20.0f,20.0f);
                 InfraredDemo._ins.onSliderCustomEvent(value,-20.0f,20.0f);
             });
             });
-            InfraredDemo._ins.onSetSliderCustomValue(slider,- 20.0f, 20.0f);
+            InfraredDemo._ins.onSetSliderCustomValue(slider,-20.0f, 20.0f);
 
 
             //亮度
             //亮度
             sliderBrightness.onValueChanged.AddListener((value) =>
             sliderBrightness.onValueChanged.AddListener((value) =>

+ 10 - 10
Assets/BowArrow/Modules/InfraredGuider/InfraredLightGuider2.prefab

@@ -234,11 +234,11 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 3597647526147557788}
   m_TargetGraphic: {fileID: 3597647526147557788}
   m_FillRect: {fileID: 1235459866155883419}
   m_FillRect: {fileID: 1235459866155883419}
   m_HandleRect: {fileID: 5546502235475850231}
   m_HandleRect: {fileID: 5546502235475850231}
-  m_Direction: 1
-  m_MinValue: 0
-  m_MaxValue: 10
+  m_Direction: 0
+  m_MinValue: -20
+  m_MaxValue: 20
   m_WholeNumbers: 0
   m_WholeNumbers: 0
-  m_Value: 0
+  m_Value: 20
   m_OnValueChanged:
   m_OnValueChanged:
     m_PersistentCalls:
     m_PersistentCalls:
       m_Calls: []
       m_Calls: []
@@ -1186,11 +1186,11 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 8697591922949723918}
   m_TargetGraphic: {fileID: 8697591922949723918}
   m_FillRect: {fileID: 6331763410869499220}
   m_FillRect: {fileID: 6331763410869499220}
   m_HandleRect: {fileID: 6560751807203238037}
   m_HandleRect: {fileID: 6560751807203238037}
-  m_Direction: 1
-  m_MinValue: 0
-  m_MaxValue: 10
+  m_Direction: 0
+  m_MinValue: -20
+  m_MaxValue: 20
   m_WholeNumbers: 0
   m_WholeNumbers: 0
-  m_Value: 0
+  m_Value: 3.1
   m_OnValueChanged:
   m_OnValueChanged:
     m_PersistentCalls:
     m_PersistentCalls:
       m_Calls: []
       m_Calls: []
@@ -1304,7 +1304,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0.25}
   m_AnchorMin: {x: 0, y: 0.25}
   m_AnchorMax: {x: 1, y: 0.75}
   m_AnchorMax: {x: 1, y: 0.75}
-  m_AnchoredPosition: {x: 5, y: 0}
+  m_AnchoredPosition: {x: -5, y: 0}
   m_SizeDelta: {x: -20, y: 0}
   m_SizeDelta: {x: -20, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &2951423468958899145
 --- !u!1 &2951423468958899145
@@ -1697,7 +1697,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0.25}
   m_AnchorMin: {x: 0, y: 0.25}
   m_AnchorMax: {x: 1, y: 0.75}
   m_AnchorMax: {x: 1, y: 0.75}
-  m_AnchoredPosition: {x: 5, y: 0}
+  m_AnchoredPosition: {x: -5, y: 0}
   m_SizeDelta: {x: -20, y: 0}
   m_SizeDelta: {x: -20, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &4604881960620407814
 --- !u!1 &4604881960620407814

+ 79 - 2
Assets/SmartBow/Resources/SmartBow/Prefabs/ZIM/CameraMask.prefab

@@ -1,5 +1,81 @@
 %YAML 1.1
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
 %TAG !u! tag:unity3d.com,2011:
+--- !u!1 &2541721496078628373
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 809514187041191352}
+  - component: {fileID: 2665637017948600618}
+  - component: {fileID: 8564932494647438511}
+  m_Layer: 5
+  m_Name: Panel
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 0
+--- !u!224 &809514187041191352
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2541721496078628373}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 7518895720462305555}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &2665637017948600618
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2541721496078628373}
+  m_CullTransparentMesh: 1
+--- !u!114 &8564932494647438511
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2541721496078628373}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 1, g: 1, b: 1, a: 0.392}
+  m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_Sprite: {fileID: 21300000, guid: 357a4ad779599fb4883be0a4c12e1ebd, type: 3}
+  m_Type: 0
+  m_PreserveAspect: 0
+  m_FillCenter: 1
+  m_FillMethod: 4
+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
+  m_UseSpriteMesh: 0
+  m_PixelsPerUnitMultiplier: 1
 --- !u!1 &5607599880370664563
 --- !u!1 &5607599880370664563
 GameObject:
 GameObject:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0
@@ -28,7 +104,7 @@ RectTransform:
   m_GameObject: {fileID: 5607599880370664563}
   m_GameObject: {fileID: 5607599880370664563}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 1.5, y: 1.5, z: 1.15}
   m_ConstrainProportionsScale: 0
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Children: []
   m_Father: {fileID: 7518895720462305555}
   m_Father: {fileID: 7518895720462305555}
@@ -116,7 +192,7 @@ RectTransform:
   m_GameObject: {fileID: 7518895720434693104}
   m_GameObject: {fileID: 7518895720434693104}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 0.818, y: 0.843, z: 0.5}
+  m_LocalScale: {x: 1.5, y: 1.5, z: 0.88967973}
   m_ConstrainProportionsScale: 0
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Children: []
   m_Father: {fileID: 7518895720462305555}
   m_Father: {fileID: 7518895720462305555}
@@ -157,6 +233,7 @@ RectTransform:
   m_Children:
   m_Children:
   - {fileID: 5607599880370664562}
   - {fileID: 5607599880370664562}
   - {fileID: 7518895720434693105}
   - {fileID: 7518895720434693105}
+  - {fileID: 809514187041191352}
   m_Father: {fileID: 0}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}