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首页图标替换

slambb 1 年之前
父節點
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9bf1041dbd

二進制
Assets/BowArrow/Resources/Textures/GameIcon/NewHome/001tg.png


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二進制
Assets/BowArrow/Resources/Textures/GameIcon/NewHome/016tg.png


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+ 4 - 4
Assets/BowArrow/Scripts/Bluetooth/AimHandler.cs

@@ -450,19 +450,19 @@ public class AimDeviceInfos
                         Debug.Log("设备类型:HOUYI Pro");
                         UserSettings.ins.selectDevicesName = "HOUYI Pro";
                         UserSettings.ins.Save();
-                        boxUserSettings?.OnUpdateClickInfoByName();
+                        boxUserSettings?.FlushDeviceSelect();
                         break;
                     case 0x02:
                         Debug.Log("设备类型:ARTEMIS Pro");
                         UserSettings.ins.selectDevicesName = "ARTEMIS Pro";
                         UserSettings.ins.Save();
-                        boxUserSettings?.OnUpdateClickInfoByName();
+                        boxUserSettings?.FlushDeviceSelect();
                         break;
                     case 0x03:
-                        Debug.Log("设备类型:Pistol 1");
+                        Debug.Log("设备类型:Pistol M9");
                         UserSettings.ins.selectDevicesName = "Pistol M9";
                         UserSettings.ins.Save();
-                        boxUserSettings?.OnUpdateClickInfoByName();
+                        boxUserSettings?.FlushDeviceSelect();
                         break;
                 }
 

+ 8 - 2
Assets/BowArrow/Scripts/View/BScript/LayoutManager.cs

@@ -4,7 +4,9 @@ using UnityEngine;
 
 public class LayoutManager : MonoBehaviour
 {
+    public GameObject layout1;
     public GameObject layout2;
+    public GameObject layoutGun;
     void Start()
     {
         
@@ -15,15 +17,19 @@ public class LayoutManager : MonoBehaviour
     {
         if (GlobalData.MyDeviceMode == DeviceMode.Gun)
         {
-            if (layout2.activeSelf)
+            if (!layoutGun.activeSelf)
             {
+                layoutGun.SetActive(true);
+                layout1.SetActive(false);
                 layout2.SetActive(false);
             }
         }
         else 
         {
-            if (!layout2.activeSelf)
+            if (layoutGun.activeSelf)
             {
+                layoutGun.SetActive(false);
+                layout1.SetActive(true);
                 layout2.SetActive(true);
             }
         }

+ 5 - 0
Assets/BowArrow/Scripts/View/Home/HomeView.cs

@@ -126,6 +126,11 @@ public class HomeView : JCUnityLib.ViewBase
                     GoToLocalByName("SINGLE_PLYAER");
                 }
                 break;
+            case 16: {
+                    //MovingTarget
+                    challengeOption.StartGame(16);
+                }
+                break;
             default:
                 break;
         }

+ 1 - 1
Assets/SmartBow/Scripts/Views/SettingsViewParts/BoxUserSettings.cs

@@ -9,7 +9,7 @@ namespace CustomUIView
     {
         [SerializeField] Transform boxSelectDevices;
         [SerializeField] GameObject[] boxDevices;
-        readonly string[] SelectDevicesStrs = { "ARTEMIS Pro", "Pistol 1", "HOUYI Pro" };
+        readonly string[] SelectDevicesStrs = { "ARTEMIS Pro", "Pistol M9", "HOUYI Pro" };
         int selectDevicesIndex = 0; // 用于保存当前选择的设备索引
         // Start is called before the first frame update
         void Start()