slambb 4 miesięcy temu
rodzic
commit
825d2d72e5

BIN
Assets/AddressableAssetsData/Android/addressables_content_state.bin


+ 16 - 0
Assets/AddressableAssetsData/link.xml

@@ -2,9 +2,25 @@
   <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
   <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
     <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
     <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
   </assembly>
   </assembly>
+  <assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
+    <type fullname="UnityEngine.Localization.Locale" preserve="all" />
+    <type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
+    <type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
+    <type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
+    <type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
+    <type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
+    <type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
+    <type fullname="UnityEngine.Localization.Metadata.SmartFormatTag" preserve="nothing" serialized="true" />
+    <type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
+  </assembly>
   <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
   <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
+    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
+    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
     <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
     <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
     <type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
     <type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
     <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
     <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
   </assembly>
   </assembly>
+  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
+    <type fullname="UnityEngine.Object" preserve="all" />
+  </assembly>
 </linker>
 </linker>

+ 1 - 1
Assets/AddressableAssetsData/link.xml.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
 fileFormatVersion: 2
-guid: fb86857eab4e1a84c970183cad354354
+guid: 86dde61238123ed4c9dcaffb69d904a5
 TextScriptImporter:
 TextScriptImporter:
   externalObjects: {}
   externalObjects: {}
   userData: 
   userData: 

+ 1 - 0
Assets/InfraredProject/WebCamera/Script/ZIM/ScreenLocate.cs

@@ -525,6 +525,7 @@ public partial class ScreenLocate : o0InfraredCameraHandler
         {
         {
             infraredLocate.SetBrightnessThreshold(value);     // 参数是 红外灯的亮度阈值,阈值越小能够检测到的亮度就越低,默认值是0.93
             infraredLocate.SetBrightnessThreshold(value);     // 参数是 红外灯的亮度阈值,阈值越小能够检测到的亮度就越低,默认值是0.93
             Debug.Log("SetBrightnessThreshold:"+ value);
             Debug.Log("SetBrightnessThreshold:"+ value);
+            Debug.Log("GetBrightnessThreshold:" + infraredLocate.GetBrightnessThreshold());
         }
         }
            
            
     }
     }

BIN
Assets/Plugins/o0InfraredLocate/o0InfraredLocate.dll