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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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+using System.Linq;
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using UnityEngine;
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using ZIM.Unity;
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using Color = UnityEngine.Color;
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@@ -85,12 +86,13 @@ namespace ZIM
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PixelSpotArea select = null;
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var minLength = float.MaxValue;
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var predict = Predict.Value;
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+ var refPoint = (predict + spots.Last().Centroid) / 2; // 用预测点和最后一个点的中点来判断是否追踪到
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foreach (var i in areas)
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{
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- var len = (i.Centroid - predict).magnitude;
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+ var len = (i.Centroid - refPoint).magnitude;
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if (len < MinVerifyLength)
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{
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- if (len < minLength)
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+ if (len < minLength) // 找到追踪到的,并且距离最近的spot
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{
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select = i;
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minLength = len;
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