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				@@ -741,7 +741,7 @@ namespace o0.Project 
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				             // LSD计算得到的矩阵尺寸较小(因为卷积),这里必须进行位移 
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				             // 新增:根据阈值筛去梯度太低的线段 
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				-            float minGradient = 0.09f; 
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				+            float minGradient = 0.08f; 
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				             var offset = new Vector((conSize - 1) / 2, (conSize - 1) / 2); 
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				             var tempList = new List<LineIdentified>(); 
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				             for (int i = 0; i < allLines.Count; i++) 
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				@@ -1152,19 +1152,21 @@ namespace o0.Project 
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				                     selectedList.Add(i); 
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				             } 
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				-            if (selectedList.Count == 4)  
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				+            if (selectedList.Count == 4) 
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				             { 
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				                 if (selected[0].ZIMGradient + selected[2].ZIMGradient > selected[1].ZIMGradient + selected[3].ZIMGradient) 
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				                     return (selected[0], selected[2]); 
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				                 else 
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				                     return (selected[1], selected[3]); 
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				             } 
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				-            else if (selectedList.Count == 1) 
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				-                return (selectedList[0], null); 
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				             else if (selected[0] != null && selected[2] != null) 
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				                 return (selected[0], selected[2]); 
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				             else if (selected[1] != null && selected[3] != null) 
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				                 return (selected[1], selected[3]); 
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				+            else if (selectedList.Count == 2) 
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				+                return selectedList[0].ZIMGradient > selectedList[1].ZIMGradient ? (selectedList[0], null) : (selectedList[1], null); 
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				+            else if (selectedList.Count == 1) 
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				+                return (selectedList[0], null); 
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				             else 
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				                 return (null, null); 
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				         } 
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