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															@@ -332,6 +332,49 @@ public class RelativeHor : Move 
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															             { 
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															             { 
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															                 randomPos = gos[i].GetRandomPos(tempPos, 0.3f); 
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															                 randomPos = gos[i].GetRandomPos(tempPos, 0.3f); 
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															                 count--; 
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															                 count--; 
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															+                if (count <= 0)//ÕÒ²»µ½¾ÍÇî¾Ù 
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															+                { 
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															+                    var canvasSize = GeneratingTarget.gm.GetCanvasSize(); 
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															+                    var HWidth = canvasSize.x * 0.5f; 
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															+                    var HHeight = canvasSize.y * 0.5f; 
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															+                    var canUse = false; 
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															+                    var newPos = Vector2.zero; 
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															+                    for (int xPos = 0; xPos <= HWidth * 0.7f; xPos += 20) 
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															+                    { 
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															+                        for (int yPos = 0; yPos < HHeight * 0.7f; yPos += 15) 
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															+                        { 
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															+                            newPos.x = xPos; newPos.y = yPos; 
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															+                            if (!IsUIBlock(gos[i], newPos, MoveType.RelativeHor, false) && !CheckOverLap(gos[i], newPos, MoveType.RelativeHor, gos.Count)) 
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															+                            { 
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															+                                canUse = true; 
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															+                                break; 
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															+                            } 
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															+                            newPos.x = xPos; newPos.y = -yPos; 
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															+                            if (!IsUIBlock(gos[i], newPos, MoveType.RelativeHor, false) && !CheckOverLap(gos[i], newPos, MoveType.RelativeHor, gos.Count)) 
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															+                            { 
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															+                                canUse = true; 
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															+                                break; 
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															+                            } 
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															+                            newPos.x = -xPos; newPos.y = yPos; 
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															+                            if (!IsUIBlock(gos[i], newPos, MoveType.RelativeHor, false) && !CheckOverLap(gos[i], newPos, MoveType.RelativeHor, gos.Count)) 
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															+                            { 
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															+                                canUse = true; 
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															+                                break; 
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															+                            } 
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															+                            newPos.x = -xPos; newPos.y = -yPos; 
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															+                            if (!IsUIBlock(gos[i], newPos, MoveType.RelativeHor, false) && !CheckOverLap(gos[i], newPos, MoveType.RelativeHor, gos.Count)) 
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															+                            { 
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															+                                canUse = true; 
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															+                                break; 
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															+                            } 
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															+                        } 
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															+                        if (canUse) 
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															+                        { 
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															+                            randomPos = newPos; 
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															+                            break; 
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															+                        } 
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															+                    } 
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															+                } 
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															             } 
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															             } 
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															             var go = gos[i]; 
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															             var go = gos[i]; 
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															             go.SetPos(randomPos); 
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															             go.SetPos(randomPos); 
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