slambb 6 mesi fa
parent
commit
1226916b9e
45 ha cambiato i file con 1616 aggiunte e 0 eliminazioni
  1. 64 0
      Assets/AppleSignInUnity/AppleAuthSample/LandscapeSampleSceneSettings.lighting
  2. 8 0
      Assets/AppleSignInUnity/AppleAuthSample/LandscapeSampleSceneSettings.lighting.meta
  3. 8 0
      Assets/BowArrow/Fonts/Editor.meta
  4. 85 0
      Assets/BowArrow/Fonts/Editor/SceneFontReplacer.cs
  5. 11 0
      Assets/BowArrow/Fonts/Editor/SceneFontReplacer.cs.meta
  6. 64 0
      Assets/Game_Hyperspace/Spine Examples/Getting Started/6 SkeletonGraphicSettings.lighting
  7. 8 0
      Assets/Game_Hyperspace/Spine Examples/Getting Started/6 SkeletonGraphicSettings.lighting.meta
  8. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Animation Tester/Animation TesterSettings.lighting
  9. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Animation Tester/Animation TesterSettings.lighting.meta
  10. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/DrunkboySettings.lighting
  11. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/DrunkboySettings.lighting.meta
  12. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/FixedTimestepUpdatesSettings.lighting
  13. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/FixedTimestepUpdatesSettings.lighting.meta
  14. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Mix and Match EquipSettings.lighting
  15. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Mix and Match EquipSettings.lighting.meta
  16. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Mix and Match SkinsSettings.lighting
  17. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Mix and Match SkinsSettings.lighting.meta
  18. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Mix and MatchSettings.lighting
  19. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Mix and MatchSettings.lighting.meta
  20. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Outline ShadersSettings.lighting
  21. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Outline ShadersSettings.lighting.meta
  22. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Per Instance Material PropertiesSettings.lighting
  23. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Per Instance Material PropertiesSettings.lighting.meta
  24. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SkeletonRenderSeparatorSettings.lighting
  25. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SkeletonRenderSeparatorSettings.lighting.meta
  26. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SkeletonUtility RagdollSettings.lighting
  27. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SkeletonUtility RagdollSettings.lighting.meta
  28. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SpineGaugeSettings.lighting
  29. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SpineGaugeSettings.lighting.meta
  30. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Sprite ShadersSettings.lighting
  31. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/Sprite ShadersSettings.lighting.meta
  32. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SpriteMask and RectMask2DSettings.lighting
  33. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/SpriteMask and RectMask2DSettings.lighting.meta
  34. 64 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/StateMachine SkeletonAnimation/Mecanim Logic SkeletonAnimation ViewSettings.lighting
  35. 8 0
      Assets/Game_Hyperspace/Spine Examples/Other Examples/StateMachine SkeletonAnimation/Mecanim Logic SkeletonAnimation ViewSettings.lighting.meta
  36. 64 0
      Assets/ThirdAssets/BluetoothAPI/Scenes/main2Settings.lighting
  37. 8 0
      Assets/ThirdAssets/BluetoothAPI/Scenes/main2Settings.lighting.meta
  38. 64 0
      Assets/ThirdAssets/BluetoothAPI/Scenes/mainSettings.lighting
  39. 8 0
      Assets/ThirdAssets/BluetoothAPI/Scenes/mainSettings.lighting.meta
  40. 64 0
      Assets/ThirdAssets/BluetoothAPI/Scenes/scan_sceneSettings.lighting
  41. 8 0
      Assets/ThirdAssets/BluetoothAPI/Scenes/scan_sceneSettings.lighting.meta
  42. 64 0
      Assets/ThirdAssets/SampleScenes/Scenes/CharacterFirstPersonSettings.lighting
  43. 8 0
      Assets/ThirdAssets/SampleScenes/Scenes/CharacterFirstPersonSettings.lighting.meta
  44. 64 0
      Assets/ThirdAssets/SampleScenes/Scenes/CharacterThirdPersonSettings.lighting
  45. 8 0
      Assets/ThirdAssets/SampleScenes/Scenes/CharacterThirdPersonSettings.lighting.meta

+ 64 - 0
Assets/AppleSignInUnity/AppleAuthSample/LandscapeSampleSceneSettings.lighting

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Assets/BowArrow/Fonts/Editor.meta

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+ 85 - 0
Assets/BowArrow/Fonts/Editor/SceneFontReplacer.cs

@@ -0,0 +1,85 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEditor;
+using UnityEditor.SceneManagement;
+using System.Collections.Generic;
+using System.IO;
+
+public class GlobalSceneFontReplacer
+{
+    [MenuItem("Tools/全项目场景 + Prefab 替换字体")]
+    static void ReplaceFontInAllScenesAndPrefabs()
+    {
+        string fontPath = "Assets/BowArrow/Fonts/HarmonyOS_Sans_SC_Regular.ttf";
+        Font newFont = AssetDatabase.LoadAssetAtPath<Font>(fontPath);
+        if (newFont == null)
+        {
+            Debug.LogError("找不到目标字体!");
+            return;
+        }
+
+        int totalChanges = 0;
+
+        // ✅ 替换所有 prefab
+        string[] prefabGuids = AssetDatabase.FindAssets("t:Prefab");
+        foreach (string guid in prefabGuids)
+        {
+            string assetPath = AssetDatabase.GUIDToAssetPath(guid);
+            GameObject obj = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
+            if (obj == null) continue;
+
+            Text[] texts = obj.GetComponentsInChildren<Text>(true);
+            bool changed = false;
+            foreach (Text text in texts)
+            {
+                if (text.font != null && text.font.name == "Arial")
+                {
+                    Undo.RecordObject(text, "Replace Font");
+                    text.font = newFont;
+                    EditorUtility.SetDirty(text);
+                    changed = true;
+                    totalChanges++;
+                }
+            }
+
+            if (changed)
+            {
+                PrefabUtility.SavePrefabAsset(obj);
+                AssetDatabase.SaveAssets();
+            }
+        }
+
+        // ✅ 替换所有场景
+        string[] sceneGuids = AssetDatabase.FindAssets("t:Scene");
+        foreach (string guid in sceneGuids)
+        {
+            string scenePath = AssetDatabase.GUIDToAssetPath(guid);
+            var scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
+            bool changed = false;
+
+            foreach (GameObject root in scene.GetRootGameObjects())
+            {
+                Text[] texts = root.GetComponentsInChildren<Text>(true);
+                foreach (Text text in texts)
+                {
+                    if (text.font != null && text.font.name == "Arial")
+                    {
+                        Undo.RecordObject(text, "Replace Font");
+                        text.font = newFont;
+                        EditorUtility.SetDirty(text);
+                        changed = true;
+                        totalChanges++;
+                    }
+                }
+            }
+
+            if (changed)
+            {
+                EditorSceneManager.MarkSceneDirty(scene);
+                EditorSceneManager.SaveScene(scene);
+            }
+        }
+
+        Debug.Log($"✅ 场景 + Prefab 字体替换完成,共替换 {totalChanges} 个 Text 字体。");
+    }
+}

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