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- <template>
- <view class="web-view">
- <!-- :src="url" src = 'http://192.168.0.112:7456/build/index.html' :src="LocationGameUrl" -->
- <!-- @receivedtitle="onReceivedTitle" @pagefinish="onPageFinish"-->
- <web-view class="web-view-child" src = 'http://192.168.0.112:7456/build/index.html' ref="webview" @pagestart="onPageStart" @onPostMessage="handlePostMessage"
- @error="onError"></web-view>
- <view class="web-back" @click="navBack">
- <image style="width: 40rpx;height: 40rpx;" src="/static/gameCloseW.png"></image>
- </view>
- </view>
- </template>
- <script>
- import reqUtil from "@/util/util-js/requstUtil.js";
- import config from "@/common/config.js";
- import fruit from "@/components/fruitMachine/fruit.js"
- // import AccAndOri from "@/util/util-js/AccAndOri.js"
- import puchConfig from "@/util/util-js/puchConfig.js"
- import EquipmentAction from "@/util/util-js/EquipmentAction.js"
- var currentWebview;
- var orientId = null,
- accId = null;
- import {
- mapState,
- mapMutations
- } from 'vuex';
- export default {
- computed: mapState([
- 'avatarUrl', 'gender', 'userName', 'city', 'BLEConnectDevice', 'instructionState', 'currentInstruction',
- 'cIndex', 'globalAcc', 'globalOri', 'LocationGameUrl',
- 'ConnectBindingDevice',
- 'currentModeIndex'
- ]),
- data() {
- return {
- url: '',
- pagefinish: '',
- error: '',
- PageStart: false, // 记录网页请求的加载状态,true 加载成功 false 加载失败
- gameQuitListener: false, //游戏是否初始化退出监听
- xA: 0,
- yA: 0,
- zA: 0,
- oldxA: 0,
- oldzA: 0,
- bUpdateOnce: false,
- bDelayOnce: false,
- mass: puchConfig.BOXING_MASS,
- //X轴的变化数组值
- xAccArray: [],
- xMax: 0,
- maxTimeoutId: null,
- bMaxPause: false,
- xMin: 0,
- minTimeoutId: null,
- bMinPause: false,
- bCalculation: false,
- calTimeout: null,
- //角度比 z/x
- angleRatio: 1, //
- //当前选择的item
- decodeItem: null,
- //拳击数据判断对象
- EquipmentActionObj: null,
- BLENum: 0,
- BLEACX: 0,
- BLEACYL: 0,
- //是否是游戏里面开启的监听,如果是的话,退出游戏界面时候需要关闭相应的监听,如加速计和陀螺仪
- bGameOpenListen: false,
- //手机陀螺仪和加速计android模块
- bMyAttitudeListen:false,
- }
- },
- onLoad() {
- let _self = this;
- var pages = getCurrentPages();
- var page = pages[pages.length - 1];
- currentWebview = page.$getAppWebview();
- //监听一次调用setOnceGameOption
- console.log("子组件初始化");
- uni.$once("setOnceGameOption", (option) => {
- console.log("setOnceGameOption=", option);
- if (option && option.item) {
- this.decodeItem = JSON.parse(decodeURIComponent(option.item));
- this.url = this.decodeItem.gameWebUrl;
- let temp = {
- fObjectId: this.decodeItem.gameId,
- recentlyType: 0
- }
- // console.log("game temp:", config.URL.RECENTLYPLAYINGADD);
- //添加最近在玩的游戏
- reqUtil.requestData(config.URL.RECENTLYPLAYINGADD, temp).then(res => {
- console.log('RECENTLYPLAYINGADD =====', res);
- if (res.code == 0) {}
- },
- e => {
- console.log(e)
- });
- }
- });
- //子窗体onload 后获取父窗体的onload数据
- uni.$emit("game-load");
- uni.getCurrentSubNVue().addEventListener("hide", function() {
- console.log("subNVue子窗体已隐藏!");
- //通知游戏,页面退出
- _self.sendMessage("onSubHide", {
- msg: '退出页面'
- });
- uni.$off('updateBLEDeviceData', _self.BLECallback);
- //json
- uni.$off('updateBLEDeviceJson', _self.BLEJsonCallback);
-
- //去掉监听
- if(_self.bMyAttitudeListen){
- _self.gStopSimulateBLEUpdate();
- }
-
- // console.log(_self.BLEConnectDevice);
- //如果连接了蓝牙设备是手柄
- if (_self.BLEConnectDevice && _self.BLEConnectDevice.deviceType == "BLEHandle") {
- //开启设备回调 3/4关闭
- _self.onWriteBLEConnectionValue({
- value: "4"
- });
- //关闭json 回调
- _self.onWriteBLEConnectionValue({
- value: "6"
- });
-
- uni.$off('updateBLEDeviceData', _self.gWatchBLEUpdate);
- }//关闭跳绳模式指令
- else if (_self.BLEConnectDevice && _self.BLEConnectDevice.deviceType == "BLERope") {
- console.warn("还没设置关闭跳绳模式")
- _self.B_CloseRopeSkipping();
- uni.$off('updateBLEDeviceData', _self.gWatchBLEUpdate);
- }
- uni.$emit("game-unload", {
- globalAcc: _self.globalAcc,
- globalOri: _self.globalOri,
- bGameOpenListen: _self.bGameOpenListen
- });
-
-
- });
- //*****注释蓝牙操作******
- // 监听事件
- // uni.$on('callbackCloseBLE', this.callbackCloseBLE);
- // uni.$on('callbackBLEState', this.callbackBLEState);
- // uni.$on('updateBLEDeviceData', this.BLECallback);
- //监听物理返回按钮
- plus.key.addEventListener('backbutton', () => {
- this.navBack();
- }, false);
-
- //设置store状态
- _self.$store.state.bGamePlaying = true;
- },
- onUnload() {
- this.$store.state.bGamePlaying = false;
- console.log("subNVue子窗体 onUnload!");
- //*****注释蓝牙操作******
- // uni.$off('callbackCloseBLE', this.callbackCloseBLE);
- // uni.$off('callbackBLEState', this.callbackBLEState);
- //取消相应的绑定事件
- uni.$off('watchAcceleration', this.gWatchAcceleration);
- uni.$off("watchAcceleration", this.gWatchBoxingAcc);
- uni.$off("watchAcceleration", this.gWatchHitBoxingAcc);
- uni.$off('watchOrientation', this.gWatchOrientation);
- uni.$emit("game-unload");
- },
- methods: {
- ...mapMutations(['addlocalCalorie', 'syncRequestEvent', 'onWriteBLEConnectionValue',
- 'gCreateFilterObj', 'gUpdateFilter' ,'B_OpenRopeSkipping','B_CloseRopeSkipping',
- 'gStopSimulateBLEUpdate','gStartSimulateBLEUpdate','gUpdateSandbagAlgorithm','gCreateSandbagAlgorithm'
- ]),
- navBack() {
- this.sendMessage("onQuit", {
- type: "right-button",
- msg: '点击右上角按钮退出游戏'
- });
- uni.showModal({
- title: '提示',
- content: '是否退出游戏?',
- success: (res) => {
- //如果游戏需要监听退出,则需要走完游戏端流程,才能退出,否则直接退出
- if (this.gameQuitListener) {
- this.sendMessage("onQuitModal", {
- data: res,
- msg: '退出提示'
- });
- } else {
- if (res.confirm) {
- uni.getCurrentSubNVue().hide('auto');
- }
- }
- }
- })
- },
- //蓝牙断开连接时候
- callbackCloseBLE() {
- this.sendMessage("onDeviceClose", {
- msg: '设备断开连接。'
- });
- },
- //蓝牙状态回调
- callbackBLEState(res) {
- // console.log("game callbackBLEState==", res);
- // 暂时只返回数据连接错误信息
- // uni.$emit("callbackBLEState", {
- // state: -1,
- // msg: "设备数据错误"
- // });
- this.sendMessage("onDeviceState", res)
- },
- BLECallback(data) {
- let dataType = 'Box';
- // if (data.hasOwnProperty("ax")) {
- // dataType = "Accelerometer"
- // }else if(data.hasOwnProperty("gx")){
- // dataType = "Gyroscope"
- // }
- // 设备回调后面用这个接口
- let BLEState = {
- device: this.BLEConnectDevice, //连接的蓝牙设备
- instructionState: this.instructionState, //开启的指令状态
- currentInstruction: this.currentInstruction, //当前发送的指令记录
- dataType: dataType, //回调的数据类型
- data: data //蓝牙回调的数据
- }
- this.sendMessage("onDeviceUpdateData", BLEState);
- },
- BLEJsonCallback(data) {
- let dataType = 'Json';
- // 设备回调后面用这个接口
- let BLEState = {
- device: this.BLEConnectDevice, //连接的蓝牙设备
- instructionState: this.instructionState, //开启的指令状态
- currentInstruction: this.currentInstruction, //当前发送的指令记录
- dataType: dataType, //回调的数据类型
- data: data //蓝牙回调的数据
- }
- this.sendMessage("onDeviceUpdateJson", BLEState);
- },
- /**
- * 图片转化base64
- * @param {Object} url
- * @param {Object} callback
- */
- urlToBase64(url, callback) {
- let toBase64Url;
- uni.request({
- url: url,
- method: 'GET',
- responseType: 'arraybuffer',
- success: async res => {
- let base64 = uni.arrayBufferToBase64(res.data);
- toBase64Url = 'data:image/jpeg;base64,' + base64;
- if (callback)
- callback(toBase64Url, res.data);
- }
- })
- },
- /**
- * 初始化发送数据给游戏
- */
- sendGameInit() {
- this.urlToBase64(this.avatarUrl, (toBase64Url) => {
- let device = null;
- /**
- * 卡路里消耗参数
- */
- let calorieParams = null;
- if (this.BLEConnectDevice) {
- // device = {
- // cname: this.BLEConnectDevice.cname,
- // ename: this.BLEConnectDevice.ename,
- // name: this.BLEConnectDevice.name
- // };
- // calorieParams = {
- // runUnit: 0.55, // 比跳的稍微大一点
- // jumpUnit: 0.5 // 跳的次数 * 0.5
- // };
- device = {
- cname: this.BLEConnectDevice.cname,
- ename: this.BLEConnectDevice.ename,
- name: this.BLEConnectDevice.name
- };
- calorieParams = {
- hitUnit: puchConfig.getBoxingCalorie(1)
- };
- } else if (this.ConnectBindingDevice) {
- device = {
- cname: this.ConnectBindingDevice.cname,
- ename: this.ConnectBindingDevice.ename,
- name: this.ConnectBindingDevice.name
- };
- calorieParams = {
- hitUnit: puchConfig.getBoxingCalorie(1)
- };
- }
- //到时候可能要区分是什么类型
- let item = {
- id: this.decodeItem.gameId,
- name: this.decodeItem.gameName
- };
- // console.log(this.BLEConnectDevice, device);
- let gameData = {
- avatarUrl: this.avatarUrl,
- avatarBase64Url: toBase64Url,
- userName: this.userName,
- gender: this.gender,
- caloriUnit: 10,
- calorieParams: calorieParams,
- //蓝牙连接的设备
- device: device,
- item: item
- }
- this.sendMessage("onGameInit", gameData);
- // console.log("onGameInit =", gameData);
- })
- },
- /**
- * 统一发送信息
- * @param {Object} gameData
- */
- sendMessage(functionName, gameData) {
- let data = {
- "funName": functionName,
- "gameData": gameData
- }
- if (!this.PageStart) {
- console.warn("页面未初始化不能传消息", data);
- return;
- }
- let initStr = JSON.stringify(data);
- this.$refs.webview.evalJs("onWebViewMessage(" + initStr + ")");
- },
- sendMessageToWebview() {
- if (!this.PageStart) {
- uni.showModal({
- title: "暴躁的提示",
- content: "只有网页加载成功了才可以传参过去,不然无效哦。。"
- })
- return false;
- }
- /**
- * 下面的 jsfunction 代码你要自己在你的网页里面写一个方法 大致如下
- * 下面就是你基本的html知识了,我就不想说什么了,自己学。
- window.jsfunction = function(data){
- console.log('data', data);
- }
- */
- this.sendMessage("onDeviceUpdateData", {
- H: 1
- });
- },
- handlePostMessage: function(postData) {
- console.log("handlePostMessage得到参数", postData.detail);
- let temp = postData.detail.data[0];
- let gameData = temp.gameData;
- if (temp.funName == "uploadInfo") {
- //TODO:写入排行榜分数,后面需要在游戏完结里面调用
- //TODO: 后面游戏时间,卡路里的需要写入数据库,目前只是处理了分数
- // let num = Math.round(Math.random() * 10000);
- //1. gameScore 处理上传的分数
- // let _temp = {
- // gameId: '1595755153789139696',
- // score: 1230,
- // cityCode: '110101',
- // };
- //2. calorieBurned 处理卡路里
- // 记录卡路里到本地
- this.addlocalCalorie(gameData.calorieBurned);
- console.log("gameData.calorieBurned", gameData.calorieBurned);
- //然后更新上服务器
- this.syncRequestEvent({
- success: () => {
- // uni.$emit('updateArcbarData', '');
- let _temp = {
- //假如排行id 为空,排行榜就是游戏自己的id
- gameId: this.decodeItem.gameRankingId == null ? this.decodeItem.gameId : this.decodeItem.gameRankingId,
- score: gameData.gameScore,
- cityCode: this.city.cityCode,
- bMaxLimit: true
- }
- console.log('_temp =====', _temp);
- reqUtil.requestData(config.URL.UPLOADRANKING, _temp, "POST").then(res => {
- console.log('UPLOADRANKING =====', res);
- if (res.code == 0) {
- //TODO 后续游戏数据处理
- this.sendMessage("onUploadInfo", {
- code: 0,
- msg: '上传成功'
- });
- } else {
- //TODO 后续游戏数据处理
- this.sendMessage("onUploadInfo", {
- code: 400,
- msg: '上传失败'
- });
- }
- },
- e => {
- console.log(e)
- });
- },
- fail: () => {
- this.sendMessage("onUploadInfo", {
- code: 400,
- msg: '上传失败'
- });
- }
- });
- //3. gameTime 游戏时间
- //TODO 后面处理游戏时长
- } else if (temp.funName == "gameInit") {
- // 获取游戏信息
- this.sendGameInit();
- } else if (temp.funName == "aiRandomInfo") {
- // 获取aiRandomInfo
- reqUtil.requestData(config.URL.AIRANDOMINFO, {}).then(res => {
- console.log('AIRANDOMINFO =====', res);
- if (res.code == 0) {
- let data = res.data;
- this.urlToBase64(data.aiAvatar, (toBase64Url) => {
- let sendData = {
- aiId: data.aiId,
- aiName: data.aiName,
- aiGender: data.aiGender,
- aiType: data.aiType,
- aiAvatarBase64Url: toBase64Url
- }
- this.sendMessage("onAiRandomInfo", sendData);
- })
- }
- },
- e => {
- console.log(e)
- });
- } else if (temp.funName == "fruitInfo") {
- let fruitIndexArray = [0, 0, 0];
- if (gameData.hasOwnProperty("calorie")) {
- fruitIndexArray = fruit.getFruitIndex(gameData.calorie);
- }
- this.urlToBase64("https://bbeng-bucket.oss-cn-beijing.aliyuncs.com/cocos/fruitMachine.png", (toBase64Url) => {
- this.sendMessage("onFruitInfo", {
- // 水果雪碧图
- fruitBase64Url: toBase64Url,
- // 雪碧图 单张图片宽高
- unitWidth: 100,
- unitHeight: 100,
- unit: "px",
- imageStartPosY: 0,
- imageEndPosY: -1200,
- fruitIndexArray: fruitIndexArray
- });
- })
- } else if (temp.funName == "urlToBase64") {
- if (gameData.url) {
- this.urlToBase64(gameData.url, (toBase64Url) => {
- this.sendMessage("onUrlToBase64", {
- base64: toBase64Url,
- });
- })
- } else {
- this.sendMessage("onUrlToBase64", {
- base64: {},
- });
- }
- } else if (temp.funName == "openAccelerometer") {
- //打开加速计s
- // if (this.globalGameAcc) {
- // uni.$on('watchAcceleration', this.gWatchAcceleration);
- // } else {
- // AccAndOri.bindAcc((accId) => {
- // this.$store.state.globalGameAcc = accId;
- // console.log("开启的:globalGameAcc=",this.globalGameAcc);
- // uni.$on('watchAcceleration', this.gWatchAcceleration);
- // });
- // }
- if (this.globalAcc) {
- uni.$on('watchAcceleration', this.gWatchAcceleration);
- } else {
- uni.$emit("bindAcc", {
- callback: (accId) => {
- console.log("开启的:globalAcc=", accId);
- this.bGameOpenListen = true;
- this.$store.state.globalAcc = accId;
- uni.$on('watchAcceleration', this.gWatchAcceleration);
- }
- });
- }
- } else if (temp.funName == "closeAccelerometer") {
- uni.$off('watchAcceleration', this.gWatchAcceleration);
- uni.$emit("unBindAcc", this.globalAcc);
- this.$store.state.globalAcc = null;
- } else if (temp.funName == "openOrientation") {
- //打开陀螺仪
- if (this.globalOri) {
- uni.$on('watchOrientation', this.gWatchOrientation);
- } else {
- // AccAndOri.bindOri((oriId) => {
- // this.$store.state.globalOri = oriId;
- // uni.$on('watchOrientation', this.gWatchOrientation);
- // });
- uni.$emit("bindOri", {
- callback: (oriId) => {
- console.log("开启的:globalOri=", oriId);
- this.bGameOpenListen = true;
- this.$store.state.globalOri = oriId;
- uni.$on('watchOrientation', this.gWatchOrientation);
- }
- });
- }
- } else if (temp.funName == "closeOrientation") {
- // uni.$off('watchOrientation', this.gWatchOrientation);
- uni.$off('watchOrientation', this.gWatchOrientation);
- uni.$emit("unBindOri", this.globalOri);
- this.$store.state.globalOri = null;
- } else if (temp.funName == "bindBoxingPost") {
- if (this.globalAcc) {
- uni.$on('watchAcceleration', this.gWatchBoxingAcc);
- } else {
- uni.$emit("bindAcc", {
- callback: (accId) => {
- console.log("bindBoxingPost开启的:globalAcc=", accId);
- this.bGameOpenListen = true;
- this.$store.state.globalAcc = accId;
- uni.$on('watchAcceleration', this.gWatchBoxingAcc);
- }
- });
- }
- } else if (temp.funName == "unbindBoxingPost") {
- uni.$off('watchAcceleration', this.gWatchBoxingAcc);
- uni.$emit("unBindAcc", this.globalAcc);
- this.$store.state.globalAcc = null;
- } else if (temp.funName == "setAngleRatio") {
- if (gameData) {
- this.angleRatio = Number(gameData.angleRatio);
- console.log("this.angleRatio:", this.angleRatio);
- this.sendMessage("onSetAngleRatio", {
- angleRatio: this.angleRatio
- });
- }
- } else if (temp.funName == "bindHitBoxingPost") {
- console.log("bindHitBoxingPost");
-
- if(this.ConnectBindingDevice){
- uni.$on('updateBLEDeviceData', this.gWatchBLEUpdate);
- //hotman 沙袋情景
- this.gCreateSandbagAlgorithm();
- this.gStartSimulateBLEUpdate();
- return;
- }
-
- if(!this.BLEConnectDevice)return;
- //用设备来区分,开启什么加速计;
- if (this.BLEConnectDevice.deviceType == "BLEHandle") {
- //处理蓝牙设备情况下
- //开启设备回调 3/4关闭
- this.onWriteBLEConnectionValue({
- value: "3"
- });
- setTimeout(()=>{
- //设置加速计b:20ms a:10ms
- this.onWriteBLEConnectionValue({
- value: config.refreshRate
- });
-
- },2000)
-
- uni.$on('updateBLEDeviceData', this.gWatchBLEUpdate);
- if (this.BLEConnectDevice.usageMode == "phone" || this.BLEConnectDevice.usageMode == "general") {
- //手机情景或者自由模式
- this._createEquipmentBasedOnBoxingPostHit();
- } else if (this.BLEConnectDevice.usageMode == "hotman") {
- //hotman 沙袋情景
- this.gCreateFilterObj();
- }
- } else if (this.BLEConnectDevice.deviceType == "mySelf") {
- //处理手机本身情况下
- if (this.globalAcc) {
- uni.$on('watchAcceleration', this.gWatchHitBoxingAcc);
- } else {
- //开启手机加速计
- uni.$emit("bindAcc", {
- callback: (accId) => {
- console.log("bindHitBoxingPost开启的:globalAcc=", accId);
- this.bGameOpenListen = true;
- this.$store.state.globalAcc = accId;
- uni.$on('watchAcceleration', this.gWatchHitBoxingAcc);
- if (this.BLEConnectDevice.usageMode == "phone" || this.BLEConnectDevice.usageMode == "general") {
- //手机情景或者自由模式
- this._createEquipmentBasedOnBoxingPostHit();
- } else if (this.BLEConnectDevice.usageMode == "hotman") {
- //hotman 沙袋情景 todo
- console.warn("没有处理手机加速计的 gCreateFilterObj");
- // this.gCreateFilterObj();
- }
- }
- });
- }
- } else if(this.BLEConnectDevice.deviceType == "BLERope"){
- //todo 开启跳绳模式
- this.B_OpenRopeSkipping();
- //监听蓝牙回调
- uni.$on('updateBLEDeviceData', this.gWatchBLEUpdate);
- }
- } else if (temp.funName == "unbindHitBoxingPost") {
-
- if(this.ConnectBindingDevice){
- uni.$off('updateBLEDeviceData', this.gWatchBLEUpdate);
- this.gStopSimulateBLEUpdate();
- return;
- }
-
- if (this.BLEConnectDevice&&this.BLEConnectDevice.deviceType == "BLEHandle") {
- //开启设备回调 3/4关闭
- this.onWriteBLEConnectionValue({
- value: "4"
- });
- uni.$off('updateBLEDeviceData', this.gWatchBLEUpdate);
- }else if (this.BLEConnectDevice && this.BLEConnectDevice.deviceType == "BLERope") {
- console.warn("unbindHitBoxingPost 还没设置关闭跳绳模式")
- this.B_CloseRopeSkipping();
- uni.$off('updateBLEDeviceData', this.gWatchBLEUpdate);
- } else {
- uni.$off('watchAcceleration', this.gWatchHitBoxingAcc);
- uni.$emit("unBindAcc", this.globalAcc);
- this.$store.state.globalAcc = null;
- }
- } else if (temp.funName == "closeGame") {
- uni.getCurrentSubNVue().hide('auto');
- } else if (temp.funName == "addQuitModal") {
- this.gameQuitListener = true;
- this.sendMessage("onQuitModalListener", {
- bListener: this.gameQuitListener
- });
- } else if (temp.funName == "removeQuitModal") {
- this.gameQuitListener = false;
- this.sendMessage("onQuitModalListener", {
- bListener: this.gameQuitListener
- });
- } else if (temp.funName == "writeBLEConnectionValue") {
- if (!gameData.value || gameData.value == "") return;
-
- if(!this.BLEConnectDevice)return;
- //蓝牙写入数据
- this.onWriteBLEConnectionValue(gameData);
- } else if (temp.funName == "log") {
- console.log(gameData);
- } else if (temp.funName == "addDeviceUpdateListener") {
- uni.$on('updateBLEDeviceData', this.BLECallback);
- } else if (temp.funName == "closeDeviceUpdateListener") {
- uni.$off('updateBLEDeviceData', this.BLECallback);
- } else if (temp.funName == "addDeviceJsonUpdateListener") {
- uni.$on('updateBLEDeviceJson', this.BLEJsonCallback);
- } else if (temp.funName == "closeDeviceJsonUpdateListener") {
- uni.$off('updateBLEDeviceJson', this.BLEJsonCallback);
- }
- //获取手机原始陀螺仪和加速计数据
- else if(temp.funName == "onStartAccAndGyro"){
- this.bMyAttitudeListen = true;
- this.gStartSimulateBLEUpdate();
- //监听蓝牙回调
- uni.$on('updateBLEDeviceData', this.gWatchBLEUpdate);
- }
- else if(temp.funName == "onStopAccAndGyro"){
- this.bMyAttitudeListen = false;
- this.gStopSimulateBLEUpdate();
- //监听蓝牙回调
- uni.$off('updateBLEDeviceData', this.gWatchBLEUpdate);
- }
- },
- onPageStart: function(e) {
- // 监听页面加载成功
- this.PageStart = true;
- console.log("onPageStart==", e);
- setTimeout(()=>{
- //加载成功后,显示
- uni.getCurrentSubNVue().show('fade-in', 250, () => {});
- },100)
-
- },
- onPageFinish: function(e) {
- console.log("onPageFinish==", e);
- },
- onError: function(e) {
- // 监听页面加载错误
- // this.error = this.url;
- console.error(e);
- },
- gWatchAcceleration: function(a) {
- this.sendMessage("onWatchAccelerometer", a);
- return;
- if (this.ConnectBindingDevice && this.ConnectBindingDevice.deviceType == 1) {
- this.sendMessage("onWatchAccelerometer", a);
- } else if (this.BLEConnectDevice && this.cIndex != -1) {
- this.sendMessage("onWatchAccelerometer", a);
- }
- },
- gWatchOrientation: function(o) {
- this.sendMessage("onWatchOrientation", o);
- return;
- if (this.ConnectBindingDevice && this.ConnectBindingDevice.deviceType == 1) {
- this.sendMessage("onWatchOrientation", o);
- } else if (this.BLEConnectDevice && this.cIndex != -1) {
- this.sendMessage("onWatchOrientation", o);
- }
- },
- //监听返回计算好的puch
- gWatchBoxingAcc: function(a) {
- if (this.ConnectBindingDevice && this.ConnectBindingDevice.deviceType == 1) {
- //计算返回 puch leftPunch rightPunch
- this.updateHitData(a);
- } else if (this.BLEConnectDevice && this.cIndex != -1) {
- this.updateHitData(a);
- }
- },
- //只返回一个hit状态
- gWatchHitBoxingAcc: function(a) {
- if (this.ConnectBindingDevice && this.ConnectBindingDevice.deviceType == 1) {
- //计算返回 puch leftPunch rightPunch
- this.EquipmentActionObj.updateAcc({
- xA: a.xAxis,
- zA: a.yAxis,
- yA: a.zAxis
- })
- } else if (this.cIndex != -1 && this.BLEConnectDevice != null) {
- if (this.BLEConnectDevice.usageMode == "phone" || this.BLEConnectDevice.usageMode == "general") {
- this.EquipmentActionObj.updateAcc({
- xA: a.xAxis,
- zA: a.yAxis,
- yA: a.zAxis,
- bLimitRebound: false
- })
- } else if (this.BLEConnectDevice.usageMode == "hotman") {
- //hotman 沙袋情景 todo
- //后面处理手机加速计的数据
- }
- }
- },
- gWatchBLEUpdate: function(data) {
-
- //如果是模块外面触发,需要离线打包
- if(this.bMyAttitudeListen){
- this.sendMessage("updateAccAndGyro", data);
- return;
- }
-
- if(this.ConnectBindingDevice){
- //hotman 沙袋情景 todo
- this.gUpdateSandbagAlgorithm({
- data: data,
- callback: (res) => {
- // console.log(res);
- if (res.type == 'hit') {
- // console.log('gUpdateFilter callback:',res)
-
- let temp = {
- direction: res.direction,
- angle:res.angle,
- name: res.name,
- ename: res.ename,
- value: res.hit,
- mass: 10, //质量
- hitPower: res.hit //计算的力
- }
- this.sendMessage("onBoxingPostHit", temp);
- }
- }
- });
- return;
- }
-
- if (this.BLEConnectDevice.usageMode == "phone" || this.BLEConnectDevice.usageMode == "general") {
- //手机情景或者自由模式
- let {
- ax,
- ay,
- az
- } = data.acc;
- //this.BLEConnectDevice.limitType == "rebound"
- //这里是监听 _createEquipmentBasedOnBoxingPostHit 回调
- this.EquipmentActionObj.updateTriaxialAcc({
- xA: ax * 9.80665,
- zA: ay * 9.80665,
- yA: az * 9.80665,
- bLimitRebound: false
- })
- } else if (this.BLEConnectDevice.usageMode == "hotman") {
- //hotman 沙袋情景 todo
- this.gUpdateFilter({
- data: data,
- callback: (res) => {
- // console.log(res);
- if (res.type == 'hit') {
- // console.log('gUpdateFilter callback:',res)
- let temp = {
- direction: res.direction,
- angle:res.angle,
- name: res.name,
- ename: res.ename,
- value: res.hit,
- mass: 10, //质量
- hitPower: res.hit //计算的力
- }
- this.sendMessage("onBoxingPostHit", temp);
- }
- }
- });
- } else if(this.BLEConnectDevice.usageMode == "ropeSkipping"){
- //跳绳模式场景,简单更新触发
- //看看是否反馈一个角度,180 ,360
- let temp = {
- direction: "all",
- angle: 0,
- name: "击中",// this.BLEConnectDevice.name,
- ename: "hit",//this.BLEConnectDevice.ename,
- value: 10,
- mass: 10, //质量
- hitPower: 10 //计算的力
- }
- this.sendMessage("onBoxingPostHit", temp);
- }
- },
- updateHitData(a) {
- this.xA = a.xAxis;
- this.yA = a.yAxis;
- this.zA = a.zAxis;
- if (Math.abs(this.xA) > 8 && this.oldxA != this.xA && !this.bCalculation) {
- this.xAccArray.push(this.xA);
- this.oldxA = this.xA;
- if (this.calTimeout == null) {
- this.calTimeout = setTimeout(() => {
- this.bCalculation = true;
- for (let i = 0; i < this.xAccArray.length; i++) {
- if (this.xAccArray[i] < 0 && this.xAccArray[i] < this.xAccArray[this.xMin]) {
- this.xMin = i;
- } else if (this.xAccArray[i] > 0 && this.xAccArray[i] > this.xAccArray[this.xMax]) {
- this.xMax = i;
- }
- }
- console.log(this.xAccArray, "==", this.xMin, "==", this.xMax);
- if (this.xAccArray[this.xMin] < 0 && this.xAccArray[this.xMax] > 0) {
- if (this.xMin > this.xMax)
- this.onHit("xRCount", "左勾拳", "leftPunch", this.xAccArray[this.xMin], Math.ceil(Math.abs(this.xAccArray[this.xMin]) *
- puchConfig.BOXING_MASS));
- else if (this.xMin < this.xMax)
- this.onHit("xLCount", "右勾拳", "rightPunch", this.xAccArray[this.xMax], Math.ceil(Math.abs(this.xAccArray[this
- .xMax]) * puchConfig.BOXING_MASS));
- } else if (this.xAccArray[this.xMin] < 0) {
- this.onHit("xLCount", "右勾拳", "rightPunch", this.xAccArray[this.xMin], Math.ceil(Math.abs(this.xAccArray[this.xMin]) *
- puchConfig.BOXING_MASS));
- } else if (this.xAccArray[this.xMax] > 0) {
- this.onHit("xRCount", "左勾拳", "leftPunch", this.xAccArray[this.xMax], Math.ceil(Math.abs(this.xAccArray[this.xMax]) *
- puchConfig.BOXING_MASS));
- }
- setTimeout(() => {
- this.onResetCal();
- }, 100);
- this.calTimeout = null;
- }, 200);
- }
- } else if (this.zA < -10 && this.oldzA != this.zA && this.xAccArray.length == 0) {
- console.log("this.zA:", this.zA);
- this.oldzA = this.zA;
- setTimeout(() => {
- this.onResetCal();
- }, 200);
- this.onHit("zLCount", "直拳", "punch", this.zA, Math.ceil(Math.abs(this.zA) * puchConfig.BOXING_MASS));
- }
- },
- onHit(direction, name, ename, direValue, power) {
- // console.log(direction, direValue, power);
- let temp = {
- direction: direction,
- angle: 0,
- name: name,
- ename: ename,
- value: direValue,
- mass: this.mass, //质量
- hitPower: power //计算的力
- }
- this.sendMessage("onBoxingPostHit", temp);
- },
- onResetCal() {
- this.xAccArray = [];
- this.xMax = 0;
- this.xMin = 0;
- this.bCalculation = false;
- this.oldxA = 0;
- this.oldzA = 0;
- this.calTimeout = null;
- },
- //创建一个 打击对象
- _createEquipmentBasedOnBoxingPostHit() {
- this.EquipmentActionObj = new EquipmentAction();
- this.EquipmentActionObj.addEventListener("resultantHit", (e) => {
- console.log(e);
- let temp = {
- direction: "allCount",
- angle: 0,
- name: "击中",
- ename: "hit",
- value: e.acc,
- mass: e.mass, //质量
- hitPower: e.power //计算的力
- }
- this.sendMessage("onBoxingPostHit", temp);
- })
- }
- }
- }
- </script>
- <style>
- /* #ifdef APP-PLUS */
- .web-view {
- flex: 1;
- flex-direction: column;
- /* background-color: #007AFF; */
- }
- .web-view-child {
- width: 750rpx;
- height: 100%;
- flex: 1;
- }
- /* #endif */
- /* #ifdef H5 */
- .web-view {
- display: flex;
- flex-direction: column;
- position: absolute;
- bottom: 0;
- top: 0;
- left: 0;
- right: 0;
- }
- .web-view-child {
- position: relative;
- width: 100%;
- height: 100%;
- }
- /* #endif */
- .sendMessage {
- width: 300rpx;
- position: fixed;
- bottom: 100rpx;
- left: 50rpx;
- }
- .web-back {
- position: fixed;
- top: 40px;
- right: 20px;
- width: 160rpx;
- height: 80rpx;
- border-radius: 45px;
- /* border: 1px solid #FFFFFF; */
- /* box-shadow: 0px 0px 1px #FFFFFF; */
- background-color: rgba(0, 0, 0, 1);
- opacity: 0.5;
- /* #ifndef APP-PLUS-NVUE */
- z-Index: 10;
- display: flex;
- /* #endif */
- justify-content: center;
- align-items: center;
- }
- </style>
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